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Post subject: NintendoDS: DeSmuME v0.9.8  PostPosted: Apr 09, 2012 - 11:49 PM
Banned Team Member

Joined: Oct 30, 2004
Posts: 5751

Status: Offline

Eine neue Version des Nintendo DS Emulators DeSmuME ist erschienen. Alle Änderungen seit der Version 0.9.7 könnt ihr im erweiterten Text nachlesen.

A new version of the Nintendo DS emulator DeSmuME has been released. Read more!

0.9.7 to 0.9.8 (r3812-r4228)

Yes, it´s been a while since the last release, but we haven´t been completely idle. There´s a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.

  • bug: fix more IPC FIFO errors
  • bug: import more save files correctly
  • bug: don´t autopatch already-patched roms
  • bug: fix bugs in piano and guitar grip
  • bug: fix ARM7´s VRAMSTAT register
  • bug: fix memory leaks on compact flash emulation
  • bug: fix reading of rom from low header area
  • bug: spu: fix some poppy interpolation audio quality issues
  • bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
  • bug: fix opcode MRC and fake bios CRC16
  • enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
  • enh: fake (deterministic) some tiny jitter from human´s hand holding stylus; some games were accidentally depending on this
  • enh: support nocash-stylep rints from arm
  • enh: add lua apis for accessing vram
  • enh: platforms other than windows receive threading optimizations
  • enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
  • enh: clarify handling of different console types within the family (ds,dslite,debug)
  • enh: vfat support for slot-1 devices
  • enh: emulate temperature register
  • enh: add paddle emulation

  • bug: fix occasional crash from uninitialized blending table
  • bug: fix some 2d alpha blending cases resulting in white screens
  • bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
  • bug: fix rotoscaled sprites wrapping around screen
  • bug: dont fix rotscaled bitmap sprites with alpha==0
  • bug: opengl: fix degradation of toon rendering during loadstate
  • bug: opengl: alpha blending fixes
  • bug: many refinements to opengl renderer
  • bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
  • bug: rasterizer: fix some rare alpha blending cases
  • bug: fix bug in environment mapping introduced after 0.9.6
  • bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
  • bug: fix memory overflows in epx filter
  • bug: prevent backdrop from blending with ???
  • enh: opengl: better depth buffering emulation
  • enh: better support for line segment "polys" by detection and special rendering logic
  • enh: opengl: support quad primitives directly
  • enh: add hq4x filter

  • bug: fix a long-standing loadstate crash
  • bug: fix lag frame accounting
  • bug: fix glitches in cheat entry menu
  • bug: stop compact flash emulation from accidentally scanning c: sometimes
  • enh: add support for game database for improved save type detection
  • enh: hotkey for limit framerate toggle
  • enh: remove stop and reset toolbar buttons which were accidentally getting used
  • enh: additional complexification to desmume´s behaviour run from a console prompt. whether it´s better is uncertain.
  • enh: add support for cheats databases
  • enh: improvements to ram search tool
  • enh: preliminary support for varying stylus pressure
  • enh: add [Display] Show Console=1 to ini file
  • enh: more graceful cheat parsing and add some hotkeys
  • enh: add 5x window size
  • enh: add big endian and 20.12 toggle to memview and ramwatch
  • enh: improve FPS throttle feedback and granularity
  • enh: add lua menu API
  • enh: hud font switching
  • enh: add optional file association for .nds to path config dialog

  • enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

  • bug: gtk: glitches in rom and recent rom loading
  • bug: glade: normalize savestate slot to hotkey mapping
  • enh: support soundtouch for use by metaspu
  • enh: gtk: add SPU mode selection (Tobias Jakobi)
  • enh: cli: better fps limiting (Thomas Jones)

  • bug: some small fixes here and there (Jan Bücken)
  • enh: lot of code cleanup (Jan Bücken)

Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]

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