Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
JezzeOffline
Titel: NintendoDS: DeSmuME v0.9.8  BeitragVerfasst am: 09.04.2012, 23:49 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Eine neue Version des Nintendo DS Emulators DeSmuME ist erschienen. Alle Änderungen seit der Version 0.9.7 könnt ihr im erweiterten Text nachlesen.



A new version of the Nintendo DS emulator DeSmuME has been released. Read more!

Zitat:
0.9.7 to 0.9.8 (r3812-r4228)

Yes, it´s been a while since the last release, but we haven´t been completely idle. There´s a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.

General/Core:
  • bug: fix more IPC FIFO errors
  • bug: import more save files correctly
  • bug: don´t autopatch already-patched roms
  • bug: fix bugs in piano and guitar grip
  • bug: fix ARM7´s VRAMSTAT register
  • bug: fix memory leaks on compact flash emulation
  • bug: fix reading of rom from low header area
  • bug: spu: fix some poppy interpolation audio quality issues
  • bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
  • bug: fix opcode MRC and fake bios CRC16
  • enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
  • enh: fake (deterministic) some tiny jitter from human´s hand holding stylus; some games were accidentally depending on this
  • enh: support nocash-stylep rints from arm
  • enh: add lua apis for accessing vram
  • enh: platforms other than windows receive threading optimizations
  • enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
  • enh: clarify handling of different console types within the family (ds,dslite,debug)
  • enh: vfat support for slot-1 devices
  • enh: emulate temperature register
  • enh: add paddle emulation

Graphics:
  • bug: fix occasional crash from uninitialized blending table
  • bug: fix some 2d alpha blending cases resulting in white screens
  • bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
  • bug: fix rotoscaled sprites wrapping around screen
  • bug: dont fix rotscaled bitmap sprites with alpha==0
  • bug: opengl: fix degradation of toon rendering during loadstate
  • bug: opengl: alpha blending fixes
  • bug: many refinements to opengl renderer
  • bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
  • bug: rasterizer: fix some rare alpha blending cases
  • bug: fix bug in environment mapping introduced after 0.9.6
  • bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
  • bug: fix memory overflows in epx filter
  • bug: prevent backdrop from blending with ???
  • enh: opengl: better depth buffering emulation
  • enh: better support for line segment "polys" by detection and special rendering logic
  • enh: opengl: support quad primitives directly
  • enh: add hq4x filter

Windows:
  • bug: fix a long-standing loadstate crash
  • bug: fix lag frame accounting
  • bug: fix glitches in cheat entry menu
  • bug: stop compact flash emulation from accidentally scanning c: sometimes
  • enh: add support for game database for improved save type detection
  • enh: hotkey for limit framerate toggle
  • enh: remove stop and reset toolbar buttons which were accidentally getting used
  • enh: additional complexification to desmume´s behaviour run from a console prompt. whether it´s better is uncertain.
  • enh: add support for cheats databases
  • enh: improvements to ram search tool
  • enh: preliminary support for varying stylus pressure
  • enh: add [Display] Show Console=1 to ini file
  • enh: more graceful cheat parsing and add some hotkeys
  • enh: add 5x window size
  • enh: add big endian and 20.12 toggle to memview and ramwatch
  • enh: improve FPS throttle feedback and granularity
  • enh: add lua menu API
  • enh: hud font switching
  • enh: add optional file association for .nds to path config dialog

Cocoa:
  • enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

Linux:
  • bug: gtk: glitches in rom and recent rom loading
  • bug: glade: normalize savestate slot to hotkey mapping
  • enh: support soundtouch for use by metaspu
  • enh: gtk: add SPU mode selection (Tobias Jakobi)
  • enh: cli: better fps limiting (Thomas Jones)

Wx:
  • bug: some small fixes here and there (Jan Bücken)
  • enh: lot of code cleanup (Jan Bücken)


Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]

_________________
Test your limits and break through! 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen ICQ-Nummer 
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024