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Author Message
XTaleOffline
Post subject: Gameboy: KiGB v1.66  PostPosted: Aug 12, 2004 - 06:17 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1867

Location: Dillingen / Saar
Status: Offline
Der GameBoy-Emulator KiGB wurde auf Version 1.66 aktualisiert. Löblicherweise gibt es die Dos, Windows und die Linuxversion zum Download.

Änderungen (wie z.B. Motion-Sensor Unterstützung) im erweiterten Text


New Features:
* Supported 12 pre-defined palettes for GB mono games running in GBC mode
as in a real GBC. The following games were supported with their own
palettes:
~ Alleyway
~ Mario & Yoshi
~ Super Mario Land
~ Tennis
~ Tetris
To change the palettes, press Shift and one of the keys in the numeric
row on the keyboard. For example, Shift+2 will set color to red. Press
Shift+` to reset to the default palette.
* Supported motion sensor - MBC 7. Supported Kirby´s Tilt ´N´ Tumble and
Command Master. Default keys:
Up - Keypad 8 (Joypad button 5)
Down - Keypad 2 (Joypad button 6)
Left - Keypad 4 (Joypad button 7)
Right - Keypad 6 (Joypad button Cool
To change them, go to the menu File->Key Mapping->Keyboard->
Motion Sensor... or File->Key Mapping->Joypad->Motion Sensor...
* Real time clock data is now adjustable. To change it, go to the menu
Option->Set Clock....
* [Windows port only]Allowed the use of the native Windows file selection
dialog box in windowed mode. This feature seems to be buggy in Win9x/Me.
Default is off. To turn it on, go to the menu Option->Win32 Open File.
- Bugs Fixed:
* Fixed a crash bug in Battle Unit Zeoth (U and J) before starting stage 1.
* Fixed a crash bug in Windows 2000/XP (and Linux?) when changing palettes
with no ROMs loaded.
* Fixed a bug of the assembly core of an opcode in the CPU emualtion.
The problem in starting the game in Bear in the Big House was fixed.
* Updated the licensee codes (Thanks Scott Nash).

 
 
 
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