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Titel: Remakes_VMs: Oolite v1.76  BeitragVerfasst am: 23.01.2012, 14:28 Uhr
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Anmeldungsdatum: 04. Jul 2004
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Oolite ist ein freies (GNU-GPL) Remake von Elite.



Oolite is a free (GNU-GPL) remake of the game Elite.

Zitat:
Gameplay
General

  • When using docking clearance, player now gets an extra few seconds when very close to the dock. (Bug #17997)
  • Enhanced missile logic for missiles approaching head-on to a target.
  • Enhanced damage calculations for collision and missile damage; damage is no longer dependent on target size.
  • Changed the manifest screen to better handle situations when too much cargo, passengers, or contracts were being displayed.
  • All mission screen choices should now also be selectable by mouse.
  • The game now ignores all keys except ‘Space’ on the Arrival Reports screen.
  • Enhanced mouse controls to allow maximum pitch.
  • It’s now possible to pause the game when the autopilot is running.
  • Improved AI for ships scooping cargo.
  • Improved sun-skimming NPCs.


Bug fixes

  • Non-tonnage commodities are now cleared correctly after a game reset.
  • Avoid negative cargo capacity under certain conditions, especially in conjunction with passenger cabins.
  • Various additional checks to ensure ship equipment is not lost when it was already installed (eg, damaged during a fight, loading a Commander).
  • Fuel price is now displayed correctly for ships which have a fuel charge rate other than 1.0.
  • Large ships no longer block the launch queue in stations.
  • Fix NPCs getting far-away holding positions while waiting to dock.
  • Docking Clearance: Player is no longer given clearance while ships are in the launch queue.
  • Aft-firing weapons on an NPC no longer trigger forward-facing weapons.
  • No unnecessary auto-save immediately after a manual save.
  • Various bug-fixes to better handle entities when the Universe is full which could lead to crashing.
  • No more double spaces in the randomly generated planet descriptions.
  • The short range chart no longer shows pre-nova system data for nova systems.
  • Regression fix: The autopilot disengages when pressing ‘fast-dock’.
  • Escape pods should no longer disappear immediately after they launched.
  • A damaged Galactic Hyperdrive now correctly aborts the jump.
  • Fixed the first witchjump after a galactic jump.
  • Improved handling of ships exiting wormholes; various values are properly reset now and NPCs following the player should no longer crash into the NavBuoy.
  • It’s no longer possible to pause the game in invalid situations (such as the witchspace tunnel).
  • Fix docking music either ending before docking was complete, or continuing to play after a hyperspace jump.
  • Sounds no longer continue to play after player death or resetting the game. (Bug #18108)
  • Various fixes for large escort groups; especially Thargoid/Thargons.
  • Fix Thargoid message overflow. (Bug #18055)
  • NPCs now have the same inactive cloaking behaviour as players.
  • Ignore passengers and contracts in hacked strict mode gamesaves.
  • Fixed various memory leaks.


Mac-specific

  • Fix for incorrect playlist selected in iTunes after startup.
  • Switching iTunes integration off now pauses iTunes.
  • iTunes is muted while the Oolite theme music is played.



Expansion pack development changes

Equipment

  • The plasma cannon now uses the ‘weapon_position_’ keys from shipdata.plist.
  • Weapon names are now always displayed as “ laser”, irrespective of what is defined in equipment.plist and descriptions.plist.


Other Configuration Files

  • Script names are no longer expanded unless enclosed by [] in mission text or mission info.
  • Resizing message_gui & comms_log_gui via hud.plists now retains the comms log and the last 2 message lines.
  • Added the key to turn the HUD on and off to keyconfig.plist (default: ‘o’).
  • A wrongly defined ‘titleKey’ for missionScreens now logs a warning instead of an internal error.


Javascript

  • Fixed rounding errors for the angleTo method which sometimes returned a NaN for identical vectors instead of zero.
  • Fixed the rotationTo method which sometimes returned an illegal quaternion for some anti-parallel vectors.
  • Fixed isValid for entities which were destroyed during the current game tick; always returns ‘false’ now.
  • system.addShip() and system.addGroup() now only returns the ships actually added to the Universe, instead of the whole group.
  • viewDirectionChanged() now fires correctly when switching between gui screens.
  • The startUp event should now fire properly after the Universe is fully initialised.
  • Fixed reliability of the Javascript engine when resetting itself.
  • Improved logging when loading a commander fails due to JS issues.
  • The frame callback is now only called when the game is actually running.
  • When the player aborts a jump countdown, the type of the jump is now reported.


Scripting bug fixes

  • Regression fix: the legacy_spawnShip function should work again.
  • system.name, system.population, etc. should now report the correct values when in interstellar space.
  • Changes to system.name, system.techLevel, etc. are now shown correctly on the short range map.
  • ships should now always have the correct orientation after being spawned.
  • restoring sub-entities on the player ship now adjusts the trade-in factor correctly.
  • The AI commands becomeExplosion and becomeEnergyBlast now also trigger the shipDied event handler.
  • The game no longer freezes when a script tries to resurrect a ship after it dies; the ship just dies now. (Bug #18054)
  • Specifying 0 Cr mandatory equipments no longer freezes the game.
  • Specifying illegal flasher declaration no longer causes an exception.


New AI properties and methods

  • checkHeatInsulation - returns either INSULATION_OK or INSULATION_POOR.


OXP Verifier

  • Fixed bug in the oxp verifyer not recognizing ‘escorts’ in shipdata.
  • Added CLASS_MINE to the oxp verifier.



Related links:
[ Weitere Remakes und VMs ]

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