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retroK
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Titel: Ootake v2.63
Verfasst am: 18.12.2011, 20:12 Uhr
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Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.991
Wohnort: Frankfurt a.M.
Status: Offline
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Eine neue Version des PC Engine/CD Emulators Ootake wurde veröffentlicht.
A new version of the PC Engine/CD emulator Ootake has been released.
Zitat: 2011/12/18 2.63 released
- The performance of these days´ PC improved. So the default setting was made high-definition setting.
- At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated.
* If the save file is started with the old version (before v1.14), the elapsed time isn´t indicated.
* If the game is reset by [F1] key, it´s possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset.
- A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.
- When the check is put at "CPU->Perform SpriteLimit" menu, it´s effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine.
- The speed and timing were brought close to the movement of a real machine.
In "Metal Angel", the problem which cannot start a game (from v2.5 was solved.
- Additionally, a detailed part has been improved and corrected.
Related links:
[ PC-Engine Emus ]
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_________________ Alderaan shot first!
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