Welcome to AEP Emulation Page - Emulation News
   
Hosting by: Uberspace.de   
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Friends
· Emulation64
· 1Emulation.com
· Emu-France
· progetto-SNAPS


Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: zBoy v0.50  PostPosted: Sep 05, 2011 - 01:58 PM
Site Admin


Joined: Jul 04, 2004
Posts: 9648

Location: Frankfurt a.M.

Highscores in 12/2019

Status: Offline

Eine weitere Version des Game Boy Emulators zBoy ist erschienen. Es gibt Downloads für Windows und Linux.


A new version of the Game Boy emulator zBoy has been released. zBoy is available for Windows and Linux.

Quote:
zBoy v0.50 [04 Sep 2011]
  • zBoy has been entirely rewritten in C language, using SDL for input, video and timing routines,
  • Added support for 8x graphic scaling (which ends up with a game resolution of 1280x1152),
  • Added support for screensaver inhibition under Windows (--NOSCREENSAVER),
  • Palette customization has been hardcoded into zBoy (no support for external palette files anymore, but you can choose an alternative palette from a predefined set of palettes),
  • Fixed the time adjustment routine (it doesn´t speeds up over 100% of normal game speed after being late for some time),
  • Replaced the EPX graphic filter by Scale2x (slightly faster), and renamed EPX3 by Scale3x (which is the technically correct name),
  • Made the Scale2x scaling the default one,
  • Dropped DOS support,
  • Dropped fullscreen support,
  • Fixed the ADC opcode emulation (wasn´t setting the C flag when carry from bit 7)
  • this made all the Megaman serie playable,
  • Fixed the SBC opcode emulation (wasn´t setting the C and H flags properly),
  • Implemented the gameboy type checking via the FF00h joypad register,
  • Added the possibility to disable the graphic "Window" used in many games (by default under the F3 key),
  • Fixed a bug in IRQ generated by the coincidence register
  • was generating several IRQs in one scanline (now it generates only one IRQ for a matching scanline)
  • this made the intro of Prince of Persia working.



Related links:
[ Game Boy Emus ][ Game Boy Infos ]

_________________
Alderaan shot first!

[ AEP @ Twitter ][ AEP @ Facebook ] [ AEP @ Google+
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2018 AEP Emulation Page.
You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.