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Q-MarineOffline
Titel: NES: Reminesce v1.1.0  BeitragVerfasst am: 09.08.2004, 12:43 Uhr
AEP Team Member


Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914


Status: Offline
Der noch relativ neue NES-Emulator Reminesce wurde gestern wieder aktualisiert.
Es gibt keine WhatsNew, deshalb habe ich die komplette Readme in den erweiterten Text kopiert.


Hello All

August 8th 2004

This is release 1.1.0 i am glad i made a release on the first week of august (2 weeks after orginal) but hopefully the next will have more updates but chances are i doubt they will be weeks apart.

This Emulator is specifictly for slow computers and crossplatform. I know speed & cross platforms don´t go well together but this emulator will you you an exception Wink, check out my sources and you´ll see what i mean. This version is ready for porting so go ahead & write/plan code for the target system, the main nes & emu core will not change (much).

This was tested on a 200mhz without any frame skiping it reach 33 fps

Since it is my first release there is bound to be alot of bugs, still hunting them down so in 2 or 3 releases it should be very accurate. But that doesnt mean its not accurate.

Game Supported that give other emulators trouble
- copper
- nesmas
- spriteDma
- nesTress
- sprDma

and a few other private homemade games. I dare you to run copper & nesmas on your favourite emulator, one of them will fail Wink

Notes about games with bugs
- PPU Sprite & BG bug
- partual or no mapper support

also the following as not been fully checked
- sound IRQ´s
- DMC IRQ´s
- DMC cylce loss

A few rare games need this, more games dont care if they are supported also since i dont do cycle by cycle accuracy i fixed the
lda $2002/NMI but setting $2000.7 4 cycles before vblank.

other notes.

Save States will be compatible with newer save states formats, platforms that have not been updated will not miss out

more debugers, viewers and possible editors coming your way in the next few release.


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