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Post subject: Kega Fusion v3.3  PostPosted: Jun 25, 2005 - 04:07 PM
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Joined: Jul 04, 2004
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Es ist eine neue Version von Kega Fusion erschienen. Kega Fusion ist einer der besten Sega Emulatoren für Windows und emuliert u.a. das Sega Mega Drive und Master System. Die Liste der Änderungen ist erfreulich lang und im erw. Text zu finden.
Danke an EmuFanatics für die News.

A new version of Kega Fusion has been released by Steve Snake. The list of changes is very long, thanks to EmuFanatics for the news.

Kega Fusion v3.3 (C) Steve Snake 2005

Well it took just a bit longer to get my life back than it was supposed to.
Hopefully things go well in the next month or so, because I still have some
major rewriting as well as some huge features planned. Would be a shame if
they don´t happen.

Most of the changes in this version were done shortly after v3.2 was
released, right before any concept of ´free time´ vanished completely.
I´ve forgotten most of what I did - there were some pretty major changes
behind the scenes, and I may have broken stuff / forgot to take some test
code out... but everything seems stable to me, so here goes. It´s a big
one, and this is just what I made a note of...

Whats New ?

* Removed the BETA status. It was only really there because I never like to
say something is finished until I´m done with it. But, yet again, some
people won´t bother to try ´Beta´ software...

* Fixed problem relating to GameGear/Master System and saving GameGenie

* Re-added code to look for MP3 ID3 tags. There should be no problem with
MP3s now. However - if your MP3s are playing at the wrong speed, or not
at all, then make sure they are 44100Hz Stereo MP3s! These are supposed
to be CD Audio tracks, you know Wink

* Fixed silly problem where I forgot to alter the size of a YM2612 buffer.
All YM2612 related sound problems should be gone, and the core should
now be pretty much 100% accurate to real hardware.

* 32X PWM sound is now hardware accurate.

* Improved SMD/BIN detection, should have less problems loading odd sized
BIN files.

* Added an option to set Fusion to run at High Priority. This option does
a couple of other things too, such as change the way that Fusion gives
up time to other apps (making it give up very little.) Probably makes
sense to turn off ´Sleep while Waiting´ while using this option, too.

* Rewrite of a fair bit of the Genesis VDP functions.

* Added another TV Mode, slightly less blurry (but not much)

* Added an option to disable all keyboard shortcuts (except the ESC key)
for those people who had problems with accidentally triggering a menu
while playing.

* Alt-Enter now switches between full screen / windowed as well as the
ESC key. I never really liked this behaviour, but it was requested.

* Added another ´Fixed Aspect´ option. Whereas the first will try to best
fit the image within your display, this one basically does the opposite.
Example: if you have a widescreen TFT monitor, this option will try to
best fill the width of your monitor. Clipping may occur at the top and
bottom instead of getting big black bars at the left and right. This
also works the other way if your monitor is taller than it is wide.
I know some people will prefer this.

* Fixed problems related to the Genesis OS ROM and resetting / saving /
loading states.

* Added seperate folders for SMS and GG Patch (i.e. GameGenie) Files.

* Fixed bug where SMS Save States ended up in the Genesis Save State

* Added Screenshot function. By default Fusion will save compressed TGAs,
but since some art packages have problems with these, you can instead
select uncompressed TGAs, or BMPs. Be aware though that these files can
get quite big Wink

* Tidied up all use of Load/Save dialogs to prevent loading of non existant
files, creating save states with invalid names, and other things that
could be done accidentally.

* Fixed timing issue when sound is disabled.

* Added dialogs when the user attempts to use the SegaCD RAM cart options
when the SegaCD is not running, hopefully this should help prevent all
the confusion surrounding RAM carts.

* SegaCD RAM carts are now created as CRM files to distinguish them from
internal BRM files. You can still load BRM files in the same way as

* When Fusion detects a Gens format BRM file, it will create a backup, and
then create seperate BRM and CRM files out of it. It will also alert the
user to the fact that it has done this. This should prevent people from
managing to corrupt their save files among other things. Now all we need
is to get Gens itself to do this and the nightmare will be over.

* Made a few changes to the way SegaCD BRM/CRM is loaded/saved in order to
prevent any possibility of data loss (all related to the above).

* Fusion is now compatible with Windows XP Visual Styles.

* 32X emulation is now far more accurate. Primal Rage, Shadow Squadron,
Toughman Contest, Pitfall, Virtua Racing and Mortal Kombat now perform
exactly as on real hardware. Some of these problems took a HUGE amount
of time to track down, and understand, but I think it´s worth it. I
don´t believe any other emulator can run all of these games accurately.

* 32X BIOS is no longer required. This hasn´t received any serious testing
but seems to work fine. If Fusion cannot load one or more of the 32X
BIOS files it will default to not using them. If you find any problems
you should probably test with a real BIOS to make sure that isn´t the

* A MASSIVE amount of behind the scenes stuff and other stuff that I´ve
forgotten. You may notice this version is faster/slower than previously,
I´m really not sure about that yet Wink

Have fun, hopefully I fixed everything, and broke nothing.


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