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step1978Offline
Post subject: Diverse: Mednafen v0.9.15-WIP  PostPosted: Nov 16, 2010 - 12:58 AM
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Joined: Jun 25, 2005
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Der Multi-System Emulator Mednafen für MacOS, Linux und Windows wurde wieder aktualisiert. Folgenden Systeme werden von Mednafen emuliert:
Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance, NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD), SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX, WonderSwan/WonderSwan Color, und Nintendo Virtual Boy



Mednafen a multi-system emulator has been updated. Mednafen emulates the following systems: Atari Lynx, Game Boy/Game Boy Color, GameBoy Advance, NES/Famicom, PC Engine (PC Engine CD), TurboGrafx 16 (TurboGrafx 16 CD), SuperGrafx, NeoGeo Pocket/NeoGeo Pocket Color, PC-FX, WonderSwan/WonderSwan Color and Nintendo Virtual Boy

Quote:
The Win32 build will be uploaded later Saturday or Sunday.

-- 0.9.15-WIP: --

November 12, 2010:
SNES: Reworked a floating-point compare to work correctly with x87 FPU math on gcc(and probably most 32-bit x86
compilers). TODO: Audit code to find and correct any other instances of similar problematic floating-point code.

November 11, 2010:
MasterCycles field of EmulateSpecStruct is now assigned in more emulated systems.

November 10, 2010:
Genesis: Converted the "md.region" and "md.reported_region" settings to enum types, to allow for automatic document
generation for the various values for these settings.

Genesis: Fixed various issues that were preventing emulation from working properly on big-endian systems.

SNES: Updated the PowerPC code in libco with "blargg_libco_ppc64-5".

November 9, 2010:
VB: Fixed an endian-related bug with joystick input state decoding.

VB: Made the VIP emulation code big-endian-compatible.

VB, PC-FX: Made the V810 core´s "fast" mode work on big-endian platforms.

Genesis: Fixed a major problem with illegal instruction handling; executing a long string of illegal instructions
will no longer lock up Mednafen. Thanks to Zombie for pointing out the lockup problem.

November 8, 2010:

Fixed(hopefully) OpenGL pixel shader initialization error detection.

Fixed "supereagle" special scaler crashing when the source surface was large.

VB: Added setting "vb.sidebyside.separation", which controls the number of pixels between the L/R view(pixel count is
pre-scaling by xscale(fs)), with a default value of 0. Previously, the effective separation for the sidebyside
was 16, so if you want to replicate the behavior of previous versions, set this setting´s value to 16.

November 7, 2010:
NGP, SMS, NES: const-ified some const data.

NGP, PC-FX, NES, WonderSwan: Fixed various initialization issues(they´re not a problem now, but it´s done for future-proofing).

WonderSwan: Fixed internal EEPROM initialization to not persist across game loadings(this doesn´t apply to Mednafen...
yet Wink). TODO: Evaluate removing persistence across power events.

MDFND_DestroyMutex() now actually frees the memory for the mutex wrapper.

Fixed a few initialization and deinitialization bugs in cdrom/cdromif.cpp (thanks to Rakashazi for pointing them out)


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[ Diverse / Misc Emus ]
 
 
 
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