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krysmopompasOffline
Post subject: Gamecube: Gekko 1.0 Public Release und Sourcecode  PostPosted: Oct 13, 2010 - 10:16 AM
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Joined: Jun 19, 2008
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Der Quellcode des Gamecube-Emulators Gekko wurde veröffentlicht. Es gibt auch eine Binary zum Download.





The sourcecode and a binary of the Gamecube emulator Gekko have been released to the general public.

Quote:
After many years of work, we are releasing gekko into the public. It is behind Dolphin in terms of what is possible and functional though.

This release is due to a variety of reasons. Most of it is due to myself being the sole developer at the moment. I´ve been moving along on it however the pace is slowing down due to various issues in increasing speed and other events in my life"

"There are a few enhancements since the v0.3 release, mostly in the DynaRec but I can´t recall what all of the updates are."

http://www.gekko-emu.net/

"The code that is being made public was a large work between Lightning and Shizzy with a few others like Chrono chipping in.

Shizzy did most of the work on the graphic code and quite a bit of the original underlying code for low level and the interpreter cpu.

Lightning´s main focus was the dynarec. He also rewrote the HLE code while also reimplementing and reworking other parts of the code for speed.

http://code.google.com/p/gekko-gc-emu/wiki/CodeInformation

Related links:
[ Gamecube Emus ]

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retroKOffline
Post subject: Gamecube: Gekko Public Release und Sourcecode  PostPosted: Oct 13, 2010 - 10:19 AM
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Dass ich das noch erleben darf Smile

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hellboy_666Offline
Post subject: Re: Gamecube: Gekko Public Release und Sourcecode  PostPosted: Oct 13, 2010 - 12:39 PM
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[quote:7575356473="retroK"]Dass ich das noch erleben darf Smile

Hehe, das selbe hab ich grad gedacht Very Happy

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