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Jezze
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Titel: NintendoDS: DeSmuME v0.9.6
Verfasst am: 19.05.2010, 11:37 Uhr
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Banned Team Member
Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
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Eine neue Version des Nintendo DS Emulators DeSmuME ist erschienen. Alle Änderungen seit der Version 0.9.5 könnt ihr im erweiterten Text nachlesen.
A new version of the Nintendo DS emulator DeSmuME has been released. Read more!
Zitat: 0.9.5 to 0.9.6 (r3075-r3493)
Users of gtk, cli and gtk-glade frontends please note that now we have a common directory in ~/.config/ desmume for config file, saves and savestates. The old desmume.ini will be moved automatically with the name config but you have to move your saves manually.
Some save files may be invalidated due to use of broken crc logic. Back up your DSV files before using this version of the emulator or else the game might wipe it.
General/Core:
- bug: emulate keypad interrupt
- bug: spu overhaul, add capture support
- bug: fix dma address reloading
- bug: fix rom close memory corruption
- bug: fix div and sqrt busy flag bug
- bug: fix vectest
- bug: fix lid savestate desync
- bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
- bug: fix huge rerecording movie file handle leak
- bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
- bug: add 8MBit - 512MBit flash emulation
- bug: fix firmware booted-from-card flag
- bug: fix some failures to wake
- bug: fix some rtc calendar logic
- bug: op_bkpt emulation
- bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
- bug: corrections to bootup stack configuration
- bug: protect bios from being overwritten
- bug: initialize save data to 0xFF instead of 0x00
- bug: handle relocated irq vectors
- bug: support patched firmwares
- bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
- bug: fix some divide by zero cases
- bug: don´t print \n in ideas debug message
- bug: don´t let games read off end of cart and crash emulator
- bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
- bug: fix many big endian bugs
- bug: fix CPSR.I idle wakeup
- bug: fix loadstate crashes, mostly when sound is enabled
- enh: support devkitpro argv
- enh: add gbaslot-rom commandline
- enh: add no$gba debug message
- enh: add rtc start to dsm header
Graphics:
- bug: fix a mistakenly rendered OBJ window and 3d blend effects
- bug: fixes to matrix stacks, fixing lots of garbled geometry
- bug: fix fog density registers
- bug: fix hblank dma to run also on scanline 262
- bug: fix w/z depth flags for broken GUIs in dual screen 3d games
- bug: fixes to poly sorting
- bug: block 8bit vram writes
- enh: improve accuracy of opengl shaders
Windows:
- bug: fix 16bpp display
- bug: more fixes to multi-gamepads
- bug: cheat windows robustification
- bug: fix that sticky pause state when resetting and loading roms
- bug: dont crash when no sound device is available
- bug: change F10 to be save slot 0
- bug: fix --start-paused
- enh: try not to screensave while using gamepad
- enh: add EPX and EPX1.5X resize filters
- enh: add a japanese translation which will soon be stale like the others
- enh: add fancy ctrl+printscreen with emulator info on it
- enh: add "lockdown" window mode to keep window safe from fast stylus action
- enh: add alt+enter fullscreen command
- enh: add card eject command
- enh: add ddraw software mode forcer
- enh: improve oam viewer
- enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
- enh: add dump-all-memory tool
- enh: add reload rom menu/hotkey
Linux/OSX:
- bug: fix building for nosse2 systems
- bug: fix --num-cores
- bug: fix occasional touchscreen failures
- bug: fix crash starting dsm record
- enh: add --nojoy=1 to fix laptops with accelerometers
- enh: add simple auto frameskip mode in the gtk frontend
- enh: add gui for configuring joystick in the gtk frontend
- enh: make the cli frontend read the ini config file too
- enh: additional OpenAL microphone backend (ncalexan)
- enh: common place for config and saves (Jan Steffens)
- enh: libagg is now optional if you don´t need the hud
Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]
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_________________ Test your limits and break through!
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hellboy_666
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Titel: NintendoDS: DeSmuME v0.9.6
Verfasst am: 19.05.2010, 12:32 Uhr
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AEP Team Member
Anmeldungsdatum: 25. Dez 2008
Beiträge: 2.630
Wohnort: Vorhof zur Hölle
Status: Offline
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kann es sein, das es etwas an geschwindigkeit eingebüst hat? |
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krysmopompas
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Titel:
Verfasst am: 19.05.2010, 14:43 Uhr
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Retrogott
Anmeldungsdatum: 19. Jun 2008
Beiträge: 2.094
Status: Offline
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Weiß ich nicht, vielleicht hat es damit was zu tun?
Zitat: enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day |
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hellboy_666
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Titel:
Verfasst am: 19.05.2010, 15:03 Uhr
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AEP Team Member
Anmeldungsdatum: 25. Dez 2008
Beiträge: 2.630
Wohnort: Vorhof zur Hölle
Status: Offline
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möglich, hat aber auch texture probleme, ich warte nu auf ne neue rev, solang nehm ich dann noch die alte 0.95.
Edit:
Textur probleme scheinen von alten save zu kommen. |
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