Deunan, Ex Machina, Knute
I´m about to release Makaron Test 12 soon, though only the
NAOMI side for now. I still have mixed feelings about it seeing how many problems were initialy reported and how some of those still remain unsolved. I guess I better explain a few things first.
The way T12 handles flow of time is fundamentally different compared to previous versions. It allows for much tighter synchronization between emulated components but comes with a price: it´s slower. It´s not even so much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that´s why I´m going to release it anyway. You can always go back to T11 series if it´s too slow or too buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling. There is a good chance changing some INI entries will make it work but that is exactly what I need you people to find out :)
So what´s new? There is a simple
GUI but it´s not very functional yet. DIMM.ini file is gone, you can just load the game you want through
GUI or command line. There is X360 gamepad support, in fact it´s what I use mostly these days. Keyboard can still be used (with the obvious limitations in the analog department) but the mapping format and key codes have changed. And I´m still not sure this will be the final version. Sorry but that´s WIP for you. It won´t be that much of a problem once it can be fully configured from UI.
Pads other than X360 ones (or in other words: XInput based) are not supported. There is XInput emulation layer, you could try that if you wish.
Even if I can now run some protected cart games I will disable that functionality in the public version. This is still mostly incomplete and I don´t want to deal with any "bug reports" about that. You can play GD-based games just fine.
UPDATE: There seems to be some confusion about this - it´s not that I don´t want to support DirectInput devices. It´s just much more difficult and not a priority at this moment.
You can download
NAOMI T12 here. The ReadMe became somewhat obsolete so I didn´t include it. The INI files are commented.
Please make sure you understand how the new JVS.ini works before you submit a bug report about controls being broken. For keyboard-only replace it with the included example file. As for the key codes, 0-9 and a-z use ASCII, the rest is standard Win32 virtual keys.
Oh and you can only run one game and then you have to close Makaron. This is a simple bug but since I´m not done testing I want results from clean runs - so it stays for now