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Post subject: NintendoDS: DeSmuME v0.9.4  PostPosted: Jul 09, 2009 - 10:41 AM
Banned Team Member

Joined: Oct 30, 2004
Posts: 5751

Highscores in 08/2020

Status: Offline

Eine neue Version des Nintendo DS Emulators DeSmuME ist erschienen. Alle Änderungen seit der Version 0.9.2 bzw. der inoffiziellen Version 0.9.3 könnt ihr im erweiterten Text nachlesen.

A new version of the Nintendo DS emulator DeSmuME has been released. Read more!

0.9.2 -> 0.9.4 (r1844->r2352->r2437)

0.9.3 was skipped due to emu news sites sneaking it out of our staging area and releasing it prematurely while it still had bugs. I was going to curse them individually, but then I decided that they would just like the publicity.

  • New save autodetection and save file format
  • Full rerecording support

  • bug: fix many 64 bit and endian issues
  • bug: fix mic input, which was nearly useless before
  • bug: fix failures of large dmas
  • bug: fix in ipc sync which broke devkitpro touch
  • bug: screenshots now exclude hud and rotation
  • bug: rewritten vram mapping (fixes corrupted or missing BG)
  • enh: add universal commandline system (same commandline options on every port)
  • enh: cheats: added Action Replay code parser
  • enh: more reliable and useful frameskipping
  • enh: SPU: speedup: add adpcm caching
  • enh: SPU: speedup: interpolation is now optional
  • enh: print svn build number so we can identify people´s svn builds from screenshots

  • bug: add polygon y-sorting (fixes 3d guis)
  • bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
  • bug: display capture fixes
  • bug: fix a number of OBJ modes
  • bug: fixes to affine BG modes
  • bug: better emulate some translucent OBJ
  • bug: more correct handling of color effect windows and backdrop colors
  • bug: fix matrix stack overrun which crashed emulator
  • bug: swrast: add clear depth image emulation and other fixes to depth buffering
  • bug: swrast: fix some toon and highlight cases
  • bug: fix bug in matrix stack, fixes some broken models
  • enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games

  • bug: more robust cheats engine and dialog
  • enh: more solid avi and wav recording
  • enh: improved tools: memory viewer
  • enh: added tools: spu viewer, ram watch, ram search
  • enh: change build configuration system
  • enh: speedup: add gpu core disabling to hide useless screens
  • enh: add background pause feature (for when emulator loses focus)
  • enh: add missing autohold for L and R
  • enh: add chinese translation

Gtk frontend:
  • enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
  • enh: remove the gtglext 3d code
  • enh: improve/speedup screen resize and final presentation logic in gtk frontend
  • enh: minimal rerecording hookups

Cli frontend:
  • enh: hooked the frameskip (szigor)
  • enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
  • enh: hook the fake noise mic; use m to toggle

Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]

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