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retroKOffline
Post subject: Gamecube: Dolphin Bi-Weekly Unofficial SVN build 3286  PostPosted: May 26, 2009 - 10:40 AM
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Joined: Jul 04, 2004
Posts: 12.341

Location: Frankfurt a.M.
Status: Offline

Die neueste Version von Dolphin ist nun hier erhältlich: [Dolphin-Team] Unofficial bi-weekly build.



The newest compile of Dolphin can be downloaded here: [Dolphin-Team] Unofficial bi-weekly build.

Quote:
Yes, it´s been nearly a month, but whatever ;)

Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA

New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs Smile
Added volume control to the DSP plugins


...And of course, a host of other bugfixes and smaller changes. Smile


Related links:
[ Gamecube Emus ]

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