Mupen64Plus v1.4.1 - October 13, 2008
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Bugfixes:
- r587: issue #111: close screenshot file after saving
- r605: fix from Tub for free() bug in main/util.c/list_delete()
- r608: another couple of memory leak fixes from Tub, in main/config.c
- r619: fix LIRC build to integrate w/ new screenshot mechanism
- r622: Fixed segfault in
Glide64 as per issue 133
- r628,633: Small patch to get glide64.so to compile with O3 optimizations
- r673: removed inline assembly sections in rdp_loadblock and rdp_loadtile, including their dependency on functions in Tmem_nasm.asm. Replaced with new C code. This fixes a segfault on some 64-bit source builds
- r674: Removed
glide64/Tmem_nasm.asm source file and the project dependency on nasm/yasm assemblers
- r676: bugfix in my BYTESWAP macros
- r680: removed many unused classes from OGLFT font library code
- r681: Refactored OGLFT to do color setting outside of glyph compiling, so the OSD fading doesnt force bitmaps to be continually recreated with calls to renderGlyph. Seems to have cut the excessive cpu usage of the OSD about by half
- r684: OGLFT measuring functions were taking a huge chunk of CPU time. Refactored code to measure only once and store the line size and the message sizes instead of re-measuring all the time. This eliminated nearly all of the OSD overhead on my PC
- r686: fixed OSD crash bug after running a game, disabling OSD, then running another game
- r694: require bash shell scripting for install.sh
- r700: set ScreenUpdateSetting=1 in rice video ini file for Conkers BFD
- r715: Bugfixes thanks to Valgrind. Two using strcpy with source and destination overlay, i.e. strcpy(p,p+1)
- r748: Fixed 64-bit dynarec crash in genj_idle() and genjal_idle()
- r784: 64-bit problem causing
GUI crashes - gotta save/restore all the callee-saved registers around the dynarec
- r788: rice video: add checks for uint32 height/width parameters which can be negative, causing segfault on 64-bit systems
- r789: 3 glN64 bugfixes (segfaults on a 64-bit system in Perfect Dark): prevent clamp values from being negative, handle TMEM wrap-arounds from wacky height/line values in texture cache load and texture CRC functions
- r798: small bugfixes in blight_input: 1. only save config file after running config dialog, not every time
DLL is closed. 2. If rumble is not available on a controller, don´t allow user to switch between rumble and mempack. 3. If rumble is selected in config file but not available on a controller, select mempack instead.