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man...wenn man euch kurz verlässt und dann zurückkommt, is das, als wenn man aus nem stinkenden raum an die frischluft udn wieder zurück geht...sobald man wieder da is, merkt man erst, wie scheiße es is xD

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step1978Offline
Post subject: Diverse: SimCoupe 1.0  PostPosted: Jul 22, 2006 - 03:32 AM
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Joined: Jun 25, 2005
Posts: 4562

Location: Berlin

Highscores in 04/2018

Status: Offline

SimCoupe ist ein Miles Gordon SAM Coupé Emulator für Windows 95/98/Me/NT/2000/XP/2003 ,DOS (oder kompatibel) ,BeOS R5 / Zeta ,QNX 6.3.x ,Pocket PC (ARM/MIPS/SH3) ,GNU/Linux ,Sun Solaris ,Amiga OS 4 ,PlayStation Portable und Mac OS X (10.3 und neuer) und wurde nach über fünf Jahren wieder aktualisiert.


SimCoupe is a Miles Gordon SAM Coupé Emulator for Windows 95/98/Me/NT/2000/XP/2003 ,DOS (or compatible) ,BeOS R5 / Zeta ,QNX 6.3.x ,Pocket PC (ARM/MIPS/SH3) ,GNU/Linux ,Sun Solaris ,Amiga OS 4 ,PlayStation Portable and Mac OS X (10.3 or later).


Changes:

- Added SDL port (OpenGL and regular) for Linux, BeOS, QNX, etc.
- Added Pocket PC port for ARM, MIPS and SH3 devices
- Added Allegro port for an updated DOS version
- Added built-in GUI for all platforms without native GUI support
- Added full async real disk support for 2000/XP and Linux
- Added read-write EDSK support for copy-protected disks
- Added formatting support within limits of disk image capabilities
- Added read-only support for TD0 (TeleDisk) and SBT disk images
- Added support for 9-sector Pro-DOS disk images
- Added correct WD1772 CRCs to read address and read track data
- Added support for deleted data address marks in track reads/formats
- Added auto-boot option for disks inserted at the start-up screen
- Added delay to disk image accesses, to avoid Pro-DOS bug
- Added turbo-load support, for accelerated speed during disk accesses
- Added preliminary debugger support, with lots of future potential
- Added partial scanline support for a more natural looking display
- Added support for border pixel artefacts, as used by Fred65 menu
- Added support for incomplete frame drawing, needed by the debugger
- Added support for using real HDD devices under Win32, Linux and OS X
- Added optional automagic DOS booting of non-bootable disks
- Added internal SAMDOS 2.2 image, used by automagical DOS booting
- Added internal SAM ROM v3.0 image, used as the default
- Added support for ZX82 and gzipped external ROM images
- Added built-in support for Edwin Blink´s ATOM ROM booting patches
- Added support for unresponsive ASIC during first ~49ms after power-on
- Added support for SDIDE and YAMOD.ATBUS hard disk interfaces
- Added print-to-file support for SAM printers
- Added support for swapping mouse buttons 2 and 3
- Added Alt as modifier option to function key bindings
- Added missing SAM pipe symbol to keyboard map
- Added option to swap function keys and numeric keypad operation
- Added full HPEN and LPEN support, used by Defender and BSD demo
- Added mouse-wheel support to generate cursor up/down
- Added basic Vista beta 2 support by working around OS bugs
- Added manifest for XP themed common controls [Win32]

- Fixed ADC HL,rr incorrectly setting N flag
- Fixed ADD IX/IY,rr failing to set carry for overflow, or H flag
- Fixed disassembly of IN C,(C) and display of DDCB/FDCB index offsets
- Fixed DAA to support all undocumented flags
- Fixed ROM memory accesses to be uncontended [Dave Laundon]
- Fixed contention across page boundaries [Dave Laundon]
- Fixed Atom support to work correctly with latest BDOS versions
- Fixed SAD support for sector sizes other than 512 bytes
- Fixed index pulse to be based on disk speed rather than status reads
- Fixed WD1772 sector searching so the head value is no longer compared
- Fixed formatting to preserve embedded data, for Pro-DOS [thanks Steve P-T]
- Fixed re-insert of same disk image losing old image changes
- Fixed formatting crash when no disk present [thanks Josef Prokes]
- Fixed auto-frameskip to avoid wasting time (old 25fps problem)
- Fixed key-bounce issues by deferring input until mid-frame
- Fixed digit input on Czech keyboards, which require a shift modifier
- Fixed AltGr being seen as Ctrl-Alt on some Win9x setups
- Fixed Ctrl- access to symbols [thanks Edwin Blink]
- Fixed incorrect SAM palette spread, which made dark colours too bright
- Fixed the PNG screenshot palette being too dark
- Fixed pixel format colour issues by calculating them from bit masks
- Fixed broken import/export which could crash with sizes over 16K
- Fixed MIC writes not reflected back to EAR [thanks Edwin Blink]
- Fixed reads from ports 0 to 15, which were always returning zero
- Fixed mouse read timeout (now 50us) and timer reset on each byte read
- Fixed accumulation of small mouse movements, for Legend of Eshan
- Fixed external memory ports to be write-only [thanks Jiri Veleba]
- Fixed autoboot to hold rather than tap F9, to avoid a 2nd boot attempt
- Fixed building for 64-bit platforms [thanks Stuart Brady and Terry Froy]
- Fixed disk image saving on Windows shutdown/restart [Win32]
- Fixed display of mode 3 pixels in 24-bit mode [Win32]

- Improved efficiency of contention table lookups [Dave Laundon]
- Improved fast-boot to no longer require temporary ROM patching
- Improved menu layout, adding icons and a MRU file list
- Improved some overly complicated dialogs and options screens
- Improved sensitivity and scaling of SAM mouse movements
- Improved RAM, paging, CLUT and CPU register power-on states
- Improved DAC interpolation for less harsh playback in MOD Player
- Improved altforcntrl use by disabling Windows key when active [Win32]
- Improved PNG screenshots to include 5:4 aspect, scanlines and greyscale

- Changed to use a combined 32K ROM image instead of separate 16K files
- Changed unconnected ports to return 0xff rather than 0x00
- Changed to dynamically bind to DirectX, for better error reporting
- Removed dynamic Atom HDD generated from floppy images



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[ Diverse / Misc Emus ]

 
 
 
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JuttarOffline
Post subject:   PostPosted: Mar 20, 2018 - 03:27 PM
Retrokenner


Joined: Oct 04, 2009
Posts: 238



Highscores in 04/2018

Status: Offline
Auch mal wieder viel zu spät von mir entdeckt. Der SAM Coupé scheint ja der Rolls-Royce unter den 8-Bit-Computern zu sein. Allein die vielen Farben!
Ich nutze die letzte Alpha-Version von SimCoupe (1.1). Die gibt es hier:

https://github.com/simonowen/simcoupe/releases

Und hier noch ein Szene-Demo als stellvertretendes Beispiel:


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