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fmsOffline
Titel: MasterGear 3.6 for Windows, Android, Linux  BeitragVerfasst am: 18.09.2016, 15:49 Uhr
Emu Author


Anmeldungsdatum: 10. Sep 2012
Beiträge: 520


Status: Offline
I have released MasterGear 3.6 for Windows/Linux and MasterGear 3.6.2 for Android today. The new MasteGear adds color filters for simulating monochrome, sepia, green, and amber CRTs, as well as a new Scale2x scaling algorithm. The Android version uses GLES2 shaders to accelerate scaling, color filtering, and other special effects. Also, starting with this release, you can exclude your game screenshots from showing up in the Android Gallery. To do that, simply uncheck the "In Android Gallery" option in the File Selector, for every folder where your screenshots are. See below for all the changes. WINDOWS AND LINUX CHANGES:
  • Added Scale2X scaling algorithm.
  • Added Monochrome, Green, Amber, and Sepia CRT emulation.
  • Added -scale2x and -raster command line options.
  • Added -mono, -sepia, -green, and -amber command line options.
  • EMULib-specific command line options now processed inside EMULib.
  • Added "Play Sound When Inactive" option on Windows.
  • Added "Scale2x Algorithm" option on Windows.
  • Added "LCD Raster" option on Windows.
  • Added "Debugger" option on Windows.
  • Renamed "Color Raster" menu to "Color Filter" on Windows.
  • Deprecated -notv and -nolcd command line options.
ANDROID CHANGES:
  • Added 2xSAI and Scale2X scaling algorithms using GLES2 shaders.
  • Enable "Video | Hardware Acceleration" to see new algorithms.
  • Select scaling algorithm via "Video | Scale Video".
  • Added Monochrome, Green, Amber, and Sepia color filters.
  • Select your color filter via "Video | Color Filter".
  • Renamed "Color Mask" option to "Color Filter".
  • Added "In Android Gallery" option to File Selector menu.
  • Uncheck it to stop Android Gallery from indexing the current folder.
  • Automatically excluding /sdcard/MG from media indexing.
  • Added CPU-only Scale2X algorithm implementation.
  • Optimized EPX and EAGLE scaling shaders.
  • Fixed TV scanlines and raster settings.



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