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ballonyOffline
Post subject: nulldc 1.0.4 läuft nicht richtig  PostPosted: Nov 21, 2013 - 11:13 AM
Retrohling


Joined: Feb 27, 2006
Posts: 37



Highscores in 10/2019

Status: Offline
Hallo !


Ich habe ein Problem mit dem nulldc Emulator 1.0.4. Ich habe früher schon mal mit diesem Emulator gespielt, damals noch nicht diese aktuelle Version, es ging so halbwegs weil mein PC nicht mehr der jüngste ist. Aber jetzt mit diesem klappt es nicht richtig. Hatte schon Probleme das Gamepad zu konfigurieren, mit dem Puru Puru geht es bei mir nicht, ich muss es mit dem Xpadder spielen, aber das ist noch das kleinste Problem. Ich habe es jetzt nach langer Zeit soweit gebracht dass das Spiel läuft aber nur dann in normaler Geschwindigkeit wenn es nicht in Fullscreen ist ! Mit dem kleinen Fenster geht es fast ohne Probleme, aber wenn ich es dann auf Fullscreen stelle ist es wie in Zeitlupe. Ich weiss schon dass mein PC sehr alt ist, aber an dem kann es nicht liegen, wie ich schon oben erwähnt habe, vor etwa 3 Jahren klappte es auch aber mit dem Fullscreen. Einizg mit dem Ton habe ich Probleme. Aber ich denke damit muss man leben. Aber kann mir jemand einen Tipp geben woran es liegt dass ich nur im kleinen Fenster spielen kann und nicht im Fullscreen ?!
 
 
 
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mateyoOffline
Post subject:   PostPosted: Nov 23, 2013 - 09:18 AM
Retromeister


Joined: Jul 16, 2008
Posts: 1736

Location: Frankfurt am Main

Highscores in 10/2019

Status: Offline
Hast du mal kontrolliert welche Fullscreen Resolution in Null DC eingestellt ein? Soweit ich mich erinnere kann man diese ändern, und vielleicht ist diese höher als deine Windowed Resolution.

Wegen dem Sound, sind in den Optionen folgende Häckchen gesetzt:
Enable Dynarec
Enable CP pass
Underclock FPU

Womit du dich auch noch rumspielen könntest wäre folgendes:

Quote:

Under the Options menu, go to PowerVR. There are 4 options that are safe to mess around with. Resolution, Aspect Ratio, Sort, and Modifier Volumes. Let me go over them one at a time:

Resolution:
"Maximum Supported (Highest quality)" - This means that the game will not be stretchd at all. If you change the size of the window or enter fullscreen, the game runs at that resolution, essentially.

"Maximum, but up to 1280x800" - I haven't tested this myself, but I would assume if it gets any bigger than 1280x800, it starts to stretch it instead of actually running at that resolution.

"Native (640x480)" - This means the game will run at the native resolution regardless of your resolution, NullDC's window size, etc. This may increase performance if you're having any issues when playing in fullscreen or increasing the window size.

"Half of maximum pixels" - Example: If you play it in fullscreen at 1024x768, the game will actually be running at 512x384 (half) instead, and stretch the rest of the way up. It will probably give a performance increase.

"Quarter of maximum pixels (Lowest quality)" - Self explanatory. It will probably increase performance.

Aspect Ratio:
"Borders" - Maintains aspect ratio if you resize the window or play in fullscreen at a 16:9 resolution, for instance.
"Stretch" - Stretches the game to fill the window/resolution no matter what the size
"Extra Geom" - Now, this is the interesting one. This is basically like the "widescreen hack" in Dolphin, if you are familiar with it. What it does is this: If you play at a 16:9 resolution with this option, instead of stretching or adding borders, it will try to show more of the geometry of the game, giving you a wider view as if the game was actually meant to be played that way. It's not perfect though, and can cause a lot of visual glitches, so be aware.

Sort:
This generally has to do with texture transparancey in games. If you notice any glitches related to that, mess with this a bit.
"Off (Fastest, lowest accuracy)" - I don't recommend having this off. See why below:
"Per strip" - And by below, I meant down some more:
"Per triangle (Slowest, highest accuracy)" - As its label portrays, this is the slowest, but most accurate in terms of texture transparancey issues. You may take a hit in performance if you use this option, but obviously you'll have less visual glitches (depending on the game). Unless it's really bad or bothers you a lot, I suggest using "Per strip." If you have a fast enough computer however, use this.

Modifier Volumes:
This has something to do with shadows. By default, this is set to the first option.
"Normal And Clip (Slowest, highest accuracy)" - Provides the highest accuracy in terms of shadows and things, but may impact performance.
"Normal (Good speed, good accuracy)" - Provides moderate accuracy and speed, as the label portrays.
"Off (Fastest, no shadows)" - This will probably increase your performance if you're having issues, but you won't see any shadows, as if it wasn't obvious.

Quelle: http://sf94.reimuhakurei.net/forum/index.php?topic=269.0
 
 
 
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ballonyOffline
Post subject:   PostPosted: Nov 24, 2013 - 04:49 PM
Retrohling


Joined: Feb 27, 2006
Posts: 37



Highscores in 10/2019

Status: Offline
Vielen Dank für deine Tipps ! Jetzt klappt es. Ich musste bei PowerVR bei Resolution auf das niedrigste einstellen, war vorher bei Maximum eingestellt. Mit dem Ton klappt es leider nicht so recht. Die Häckchen sind gesetzt, und trotzdem geht es nicht richtig. Ich habe bei den Sound Plugins "nulldc Aica", wenn ich das andere anwähle "Empty Aica Plugin" stürzt er immer ab.
 
 
 
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