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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Steam / Epic / etc.: Angebote und Aktionen 433  4.379.383  Juttar  10. Jul 20:44
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 104  225.321  Juttar  03. Jul 15:46
goto Post Arcade: Preview 7 / Please ignore 2  295  retroK  02. Jul 14:26
goto Post PS2: PCSX2 v2.4.0 1  317  Juttar  30. Jun 18:06
goto Post Megadrive: BlastEm v0.6.3 nightly 1  286  Juttar  30. Jun 11:01
goto Post Remakes_VMs: CorsixTH v0.69 Beta 2 1  395  retroK  22. Jun 21:13
goto Post 3dSen VR - NES-Spiele in 3-D mit VR-Unterstü... 25  65.845  Juttar  20. Jun 06:19
goto Post PS1- / PS2-Spielstände herunterladen & i... 1  564  retroK  15. Jun 19:53
goto Post Atari Jaguar: BigPEmu 1.18 1  1.102  Juttar  03. Jun 04:28
goto Post Remakes_VMs: OpenJK 2025.05.19 2  769  retroK  21. May 18:48


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retroKOffline
Post subject: BlastEm v0.6.3 nightly  PostPosted: Jun 30, 2025 - 10:01 AM
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Joined: Jul 04, 2004
Posts: 13.811

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Eine neue Test-Version des Sega Mega Drive Emulators BlastEm ist erschienen. BlastEm ist Open-Source und u.a. erhätlich für Linux, Mac OS X und Windows. 


A new nightly version of the open source Sega Genesis emulator BlastEm has been released. 

Quote:
  • WIP display screen border in plane debugger default tip
  • Fix regression in gamepad UI navigation
  • Fix regression to SDL renderer API fallback support in UI
  • Fix regression in oscilloscope and composition debug views
  • WIP plane debugger UI
  • Allow keybinds to still fire for debug windows with no Nuklear UI
  • Ensure debug UI is not scaled based on main window size
  • WIP Nuklear UI in VDP debug windows
  • Update README to mention zlib license info is also included as a separate file now
  • Add zlib LICENSE file to zlib subdir
  • Update vendored zlib to 1.3.1
  • Add Tripple Play 96 to ROM DB
  • Fix default target. Ensure m68k.h and z80.h are built before anything else when no dep info is available
  • Fix some uninitiazed date in realtec_configure_rom
  • WIP attempt to move VDP rendering to a separate thread
  • Add a compile-time flag to use RGB565 instead of ABGR/ARGB
  • Fix crash bug in Android fallback font loading path
  • Avoid unaligned access in nk_murmur_hash
  • Fix generating shader list on Android
  • Updated Android port using gradle toolchain and with basic Storage Access Framework support for Android 11+ support
  • Fix small bug in goto dispatch output of CPU dsl
  • Ignore devices with 3-axes and no buttons since these are generally not gamepads/joysticks but accelerometers or gyros
  • Make the controller remap UI less twitchy on high refresh rate screens and filter out events from other controllers
  • Reset selected widget when changing directories in file browser
  • Implement breakpoints in new 68K core
  • Implement Z80/PSG clock speed test register bit
  • Fix an issue in which CD timer interrupts could get missed, at least with the new interpreter
  • Get Pico games running with new 68K core
  • Fix mulu nflag when compiling with optimization enabled
  • Fix some cycle timing issues in the new 68K core
  • Fix cycle timing for move with indexed destination
  • Less broken Sega CD emulation with new 68K core
  • Fix some bugs in memory access functions used in interpreter mode
  • Fix warning
  • Memory access optimizaiton in new 68K core that gives a modest speed bump on average and will allow low-cost watchpoints
  • Allow calling functions directly as if they were commands
  • Awful hack to work around what seems like a bug in the Emscripten version of SDL2
  • Allow changing at least some settings in web build without breaking
  • Add ROM db entries for Golden Axe II and American Gladiators since they are incompatible with 6-button controllers
  • Properly emulate extra TH transitions due to direction changes for 6-button controllers. Breaks Golden Axe II input the same as hardware with a 6-button controller
  • Make xBRZ shader be WebGL compatible
  • Remove usage of features not supported in WebGL GLSL in NTSC shader
  • Persist save states and config in emscripten build via IDBFS module
  • Get GST savestates working with new CPU cores
  • Remove some debug cruft
  • Fix db entry for college slam
  • Implement serialization for new 68K core
  • Uncomment illegal instruction implementation in new 68K core and tag an invalid size on tst
  • Implement 2-byte ED-prefix NOP in new Z80 core
  • Implement TAS in new 68K core
  • Fix binding buttons getting cutoff
  • Add testcases for memory shift instructions
  • Fix lsl/lsr/asl/asr with memory operand
  • Fix addq.w and subq.w with address register destination in new 68K core
  • Implement illegal instruction trap in new 68K core
  • Fix warnings in m68k_util.c
  • Implement integer scaling
  • Space out some of the settings pages to avoid stuff getting cut off with the smaller font
  • Add ROM DB entry for Rockman X3 bootleg
  • Fix ROM DB entry for Lion King II
  • Get sync to audio working in emscripten
  • Fix movep with negative displacement
  • Fixup some ifdefs to allow building for some more targets
  • Fix flags for mulu/muls in new 68K core
  • Implement line A and line F exceptions in new 68K core
  • Fix romdb entry for HBPT version of PGA Tour Golf II to not conflict with normal PGA Tour Golf
  • Make Hori Fighting Commander controllers work out of the box
  • Fix Z flag for negx
  • Improve comparetests script
  • Fix roxr and roxl in new 68K core
  • Fix web nightly script
  • Add font_web.c that was missed on a previous commit
  • Add some hint test for web since controllers are hidden for anti-fingerprinting reasons
  • Prevent gamepad binds from firing while remapping a gamepad
  • Less confusing labels for Xbox-style analog stick click buttons
  • Add nightly build script for web builds
  • Update gamecontrollerdb.txt and tweak the entries and controller type heuristics so they work out of the box (at least on Win/Linux)
  • Add option to force use of the default region
  • Implement chk and trapv in new 68K core
  • Fix V flag for asl in new CPU core
  • Fix nbcd in old 68K core for non-register addressing modes
  • Up heap memory for web build so large ROMs don't OOM
  • Implement stop in new 68K core
  • Fix border style for web file chooser
  • Add an HTML/JS file picker to web build
  • Fix some issues with constant folding in CPU DSL
  • Extended debug output in debug mode of new 68K core
  • Fix handling of wave files with additional RIFF chunks before the data chunk
  • Get tilemap debug view working for TMS graphics and text modes. Multicolor still TBD
  • Fix asr and lsr in new 68K core
  • Fix lsl in new CPU core and make asl less broken
  • Fix issues in CPU DSL that caused regressions in Z80 core
  • Update zcompare for Python 3, to use another blastem as comparison source and to more clearly report differences
  • Fix Windows build
  • GNU make before 4.3 does not support :& syntax, but apparently pattern rules support grouped targets without it
  • Use grouped targets to specify that CPU dsl rules produce both .c and .h files
  • Give sega 8-bit consoles separate system_type enum values and allow selecting them from the command line
  • Delete some old test source files from early in development
  • Fix some older targets that are maybe still useful
  • Handle dependencies properly in makefile
  • Basic emscripten support
  • Fix masking issue in CPU DSL adc fixing issues in 68K core addx and abcd
  • Fix masking issues in CPU DSL sext instruction
  • Fix bug in sbc in CPU DSL impacting 68K subx and sbcd
  • populate registers at full size in test generator to expose masking bugs
  • Default to new interpreter when non-x86 CPU detected
  • Fix some rotate instruction issues in new 68K core
  • Fix andi to ccr in new 68K core
  • Fix regression in better unimplemented instruction error in CPU dsl
  • Cut down on code bloat in 68K core a little
  • Fix abcd and implement sbcd and nbcd in new 68K core
  • Low confidence fix for edge case in CPU DSL not currently hit
  • Implement abcd in new 68K core
  • Implement divs and divu in new CPU core
  • Implement subx in new CPU core
  • Fix jsr in new CPU core
  • Implement scc in new 68K core
  • Implement andi/ori/eori to sr, fix eori to ccr in new 68K core
  • Add support for ccr/sr update instructions to 68K test generator
  • Better unimplemented instruction error message in CPU DSL
  • Get 68K interrupts working in new CPU core
  • Implement background plane debug view for Mode 4
  • Fix rol and ror in new CPU core
  • WIP changes to new CPU core for rotate instructions and to get interrupts more functional
  • Fix linux nightly builds
  • Fix "sticky" sprite overflow regression from previous sprite overflow flag fix
  • Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
  • Do a little work towards eventual support for building against SDL3
  • Fix sprite zoom in TMS modes for real this time
  • DMA fill and copy should not block VDP data or control port writes
  • merge
  • Add sprite "plane" to VDP plane debugger

Related links:
[ Mega Drive / Genesis Emulators ][ Mega Drive / Genesis Infos ]

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JuttarOffline
Post subject:   PostPosted: Jun 30, 2025 - 11:01 AM
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Joined: Oct 04, 2009
Posts: 1.208


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Ich glaube, ich warte noch auf 0.7.0 (wegen der versprochenen Sega-CD-Emulation).
 
 
 
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