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Letzte Beiträge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Steam / Epic / etc.: Angebote und Aktionen 320  372.250  Juttar  06. Feb 17:33
goto Post Arcade: MAME v0.274 1  661  retroK  05. Feb 08:41
goto Post Schriftgröße 3  388  krysmopompas  29. Jan 17:48
goto Post Atari Jaguar: BigPEmu 1.17 13  2.126  Juttar  28. Jan 18:35
goto Post N64: gopher64 0.1.23 3  1.260  Juttar  28. Jan 15:17
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 92  213.720  Juttar  26. Jan 23:12
goto Post Arcade: Lindbergh Loader Build v127 2  956  retroK  26. Jan 15:24
goto Post Chat von AEP wird mir nicht angezeigt 14  20.208  retroK  25. Jan 13:03
goto Post PS1: Duckstation 2025.01.17 rolling release 6  744  Juttar  21. Jan 12:49
goto Post Translations: Shining Force 3 Translation Pro... 3  1.718  Q-Marine  18. Jan 20:06
goto Post N64: gopher64 0.1.19 2  749  pYRo  17. Jan 22:57
goto Post Wie alt seid ihr so? 116  187.485  atemschutzbaer  15. Jan 14:38


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retroKOffline
Post subject: BigPEmu 1.17  PostPosted: Dec 02, 2024 - 10:20 AM
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BigPEmu ist ein Atari Jaguar Emulator für Windows, Linux and iOS.


BigPEmu is an Atari Jaguar emulator for Windows, Linux and iOS. 

Code:

- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs.
- Added a script for Vid Grid touch control. Drag and drop!
- Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu.
- Added a script for Myst touch control. Hold to drag the cursor, tap to activate.
- Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions.
- The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual)
- The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above)
- Added lots of random new scripting functionality.
- Fixed game thumbnails rendering at the incorrect scale in portrait mode.



Related links:
[ Atari Jaguar Emulatoren ][ Jaguar Infos ]

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JuttarOffline
Post subject:   PostPosted: Jan 28, 2025 - 02:36 PM
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Version 1.18 ist da!

Edit: Ich würde gern den Changelog anhängen, allerdings bekomme ich dann wieder einen "error in posting". Surprised
 
 
 
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retroKOffline
Post subject:   PostPosted: Jan 28, 2025 - 02:43 PM
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Danke, hab ich übernommen.

Hm... das mit dem Changelog ist ein guter Hinweis. Da kann ich jetzt mal besser auf Fehlersuche gehen.

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JuttarOffline
Post subject:   PostPosted: Jan 28, 2025 - 03:00 PM
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Hatte den Schriftgrößen-Fred kommentiert = ging. Hatte dann diese News hier kommentiert = ging nicht. Hatte dann die Gopher64-News kommentiert (erst mit "test", dann editiert) = ging. Hatte dann wieder diese News mit "test" kommentiert = ging. Dann mit dem Changelog editiert (erst als Zitat, dann ohne Zitat) = ging nicht.

Im Changelog sehe ich jetzt auch nichts Besonderes: Viele Bindestriche, ein Backslash und ein paar Klammern. Seltsam.
 
 
 
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JuttarOffline
Post subject:   PostPosted: Jan 28, 2025 - 03:02 PM
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Noch ein Test:

/ - ( ) :

Edit: Gut, am Backslash oder am Minus scheint es nicht zu liegen.
 
 
 
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JuttarOffline
Post subject:   PostPosted: Jan 28, 2025 - 03:06 PM
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Oder liegt es vielleicht am Apostroph?

Quote:
- New Steam integration! This includes support for game servers, friends/invites, rich presence, and more. At the time of this writing, Valve is still holding the actual Steam release up over some petty nonsense. (like supported categories and Patreon references)
- Added a script for Breakout 2000 touch control. The paddle is horizontally positioned to match the first active touch.
- Added an audio interpolation setting, along with a higher-quality bandlimited audio interpolator.
- Added an option to change the size of the state operation undo buffer.
- Exposed a few more network settings.
- Added options for PvP damage scaling and infinite shotgun ammo to the AvP MP script.
- Added another terrible secret.
- Fixed a bunch of problems in the socket implementation for non-Windows platforms. Special thanks to Luigi for spending the entire morning of December 4, 2024 helping me debug these problems and for offering some excellent tips on developing class consciousness. (hes a big fan of OOP)
- Various changes/optimizations in the network protocol.
- Fixed swipe velocity not being explicitly reset when entering the menu.
- Fixed a GUID conflict bug in the SDL2 input plugin. Thanks to Tartifless for the bug report.
- Fixed script input callbacks having the potential to break movie recording/playback.


Edit: Anscheinend liegt es wirklich daran. Ohne Apostroph scheint es tadellos zu funktionieren. Tut mir leid, dass ich diese News für meine Tests missbrauchen musste. Allerdings eine gute Gelegenheit, das neue Design in den Emulatoren-News zu loben: Das sieht echt schmuck aus!
 
 
 
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retroKOffline
Post subject:   PostPosted: Jan 28, 2025 - 04:02 PM
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Danke dir! Das hilft ungemein, da muss ich den Filter anpassen.

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JuttarOffline
Post subject:   PostPosted: Jan 28, 2025 - 04:17 PM
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Vielleicht hilft Dir noch folgendes Detail. Bei meinem Test bin ich so vorgegangen: ein Apostroph, Leerstelle, zwei Apostrophs, Leerstelle, drei Apostrophs, Leerstelle. Das Kommentieren hat auch funktioniert, allerdings war im fertigen Post nur noch ein Apostroph vorhanden. Dann habe ich jenen Post editiert und mit dem BigPEmu-Changelog - mit entferntem Apostroph - versehen, was ja funktionierte.
Kann es sein, dass das Apostroph in der neuen Forumsoftware irgendeinen neuen Parameter darstellt?
Und wieder frage ich micht: Bin ich wirklich der Einzige mit diesem Problem?
 
 
 
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retroKOffline
Post subject:   PostPosted: Jan 28, 2025 - 04:56 PM
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Ich schmeisse jetzt als Hotfix erstmal die Apostrophe einfach raus.
Muss dann mal schauen wie und wo ich die escapen muss

Edit: sollte jetzt klappen mit den Apostrophen

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Last edited by retroK on Jan 28, 2025 - 05:00 PM; edited 1 time in total 
 
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JuttarOffline
Post subject:   PostPosted: Jan 28, 2025 - 06:35 PM
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Tatsächlich. That's amazing! Very Happy
 
 
 
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