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NGC_7088Offline
Post subject: ShadPS4 v0.2.0 Playstation 4 Emulator  PostPosted: Aug 25, 2024 - 06:15 PM
Retrokenner


Joined: Apr 14, 2017
Posts: 108


Status: Offline
Der Paystation 4 Emulator ShadPS4 wurde aktualisiert.

Changelog:

– Adding macOS support
– Big shader recompiler improvements
– Core improvements
– GUI improvements

Es laufen nur wenige Spiele, dazu gehört Bloodborne.
Dieser Emu hat eine ordentliche GUI, man kann ohne größere Frickeleien die Spiele testen.

DL hier: https://shadps4.net/
 
 
 
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JuttarOffline
Post subject:   PostPosted: Aug 25, 2024 - 08:34 PM
Retromeister


Joined: Oct 04, 2009
Posts: 1.107


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Kostet der jetzt plötzlich Geld? Surprised

Hö hö. Kleines Späßchen.
 
 
 
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retroKOffline
Post subject:   PostPosted: Aug 26, 2024 - 04:22 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.457

Location: Frankfurt a.M.
Status: Offline
Ich bin erstaunt dass der Spoiler Tag wieder funktioniert Very Happy

_________________
Alderaan shot first! 
 
 
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NGC_7088Offline
Post subject: ShadPS4 v0.30  PostPosted: Sep 28, 2024 - 08:40 AM
Retrokenner


Joined: Apr 14, 2017
Posts: 108


Status: Offline
Der PS4-Emulator ShadPS4 wurde aktualisiert.

Cheat/Patching support
DLC support
New translations support (26 languages)
Support for unlocking trophies
Support for more controllers (Dualshock and Xbox)
Many GUI imporovements
AVplayer
And much more!

Es sind einige Spiele mehr startbar geworden "InGame" und Beach Buggy Racing soll spielbar sein.

Uuund der Emu kostet nach vor wie nix Razz
 
 
 
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JuttarOffline
Post subject:   PostPosted: Oct 14, 2024 - 06:17 PM
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Joined: Oct 04, 2009
Posts: 1.107


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Link
 
 
 
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NGC_7088Offline
Post subject: ShadPS4 v0.4.0  PostPosted: Nov 02, 2024 - 08:17 AM
Retrokenner


Joined: Apr 14, 2017
Posts: 108


Status: Offline
Der Emulator ShadPS4 wurde aktualisiert:

List of changes:

shader recompiler fixes
Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
Frame graph + Precise 60 fps timing
Save data: fix nullptr & concurrent file write
Auto Update
Error dialog implementation
Swapchain recreation and window resizing
Add playback of background/title music in game list
kernel: Quiet sceKernelWaitEventFlag error log on timeout
Improve keyboard navigation in game list
core/memory: Pooled memory implementation
Fix PKG loading
replace trophy xml assert with error
Refactor audio handling with range checks, buffer threshold, and lock
audio_core: Fix return value types and shift some error handling to library
Devtools: PM4 Explorer
Initial support of Geometry shaders
Working touchpad support
net: Stub sceNetErrnoLoc
Add support to click touchpad using back button on non PS4/5 controllers
Multiple Install Folders
Using a more standard data directory for linux
video_core: Implement sceGnmInsertPushColorMarker
ime_dialog: Initial implementation
Network libs fixes
Use GetSystemTimePreciseAsFileTime to fix fps timing issues
Added adaptive mutex initializer
Small Np + trophy fixes
Separate Updates from Game Folder
Minor Fixes for Separate Update Folder
AvPlayer: Do not align w/h to 16 with vdec2
Improve sceSystemServiceReceiveEvent stub
renderer_vulkan: Commize and adjust buffer bindings
Add poll interval to libScePad
Add more surface format mappings.
vulkan: Report only missing format feature flags.
IME implementation
Videodec2 implementation
path_util: Make sure macOS has current directory set and clean up path code.
Load LLE modules from sys_modules/GAMEID folder
 
 
 
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