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retroKOffline
Post subject: Frontends: m64p v2021.6.21  PostPosted: Jun 22, 2021 - 02:43 PM
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Joined: Jul 04, 2004
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m64p (mupen64plus + GLideN64 + a GUI) wurde aktualisiert. Es nutzt mupen64plus-gui, ein neues mupen64plus Frontend das in Qt5 geschrieben wurde. Es unterstützt verschiedene Features wie Spielstandverwaltung, pausieren und Screenshots. m64p beinhaltet das Grafik-Plugin GLideN64.


m64p (mupen64plus + GLideN64 + a GUI) uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.

Quote:
  • This release now includes mupen64plus's "new dynarec". It's enabled by default for new installs. For existing installs, you can enable it by going Settings->Core and Video Settings and setting "R4300Emulator" to "2". This should reduce the load on the CPU for most games.
  • A first for any N64 emulator: VRU (Voice Recognition Unit) support! Only 2 games made use of it: Hey You, Pikachu! and Densha de Go! (English translation here: https://www.romhacking.net/translations/2947/)
    • Both of these games expect the VRU to be connected to controller port 4
    • Once you click "Emulate VRU", it will begin to download an English language voice model, which is required for speech-to-text recognition. It only does this the first time.
    • It will download the model into the same directory as the EXE, so that directory needs to be writeable.
    • You need a microphone to use the VRU. You can search on YouTube for some gameplay footage of Hey You, Pikachu! to see how it's used.
    • Only English is supported.


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JuttarOffline
Post subject:   PostPosted: Jun 22, 2021 - 04:54 PM
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Joined: Oct 04, 2009
Posts: 795


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Sehr empfehlenswertes Performance-Update. Smile
 
 
 
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