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SNES9x 1.39a
Posted on: 11.11.2002, 19:06 Uhr von Chaos

Super Nintendo German
Nachdem sich lange Zeit bei den beiden großen in der SNES Emulatoren Szene
nichts getahn hatte, gibt es nun ein neues Release von SNES9x.
Die Neuerungen in v1.39a beschränken sich zwar auf bugfixes, aber davon
gibt es nicht zu knapp! Die Komplette Liste der Neuerungen findet Ihr im erw.
Text. Den Aktuellen Download gibt es in unserer SNES EMU Ecke! Soweit
ich das überblicken konnte, dürfte SNES9x nun viel kompatibler sein!

- Added Kode54's BRR decoder fix and SPC dumping protocols. (Kode54)
(I may edit the GUI Dialog to have the Sample Decoding Cashe selection
Grayed out since it is broken and non-working till it gets fixed or
changed to something else.)
- Added FMOD 3.50 support to fix FMOD audio modes from last Official release.
- Cleaned up Borland GUI Graphical mode selection menu. OpenGL Bumpmapping
is finally gone since was defunct and virtually removed.
- Rearranged VC GUI to reduce redundant settings and simply menu items
to avoid having people who are new confused by multiple settings. All settings
still are fully operational and work.
- Debugging menu removed since it really wasn't helpful nor useful to the average user.
- Changed the old Mouse from a .(dot pointer) to an X(Linux X-Mouse) style pointer to make
it easier to see.

Many thanks to all who worked on the betas and contributed much of their time and efforts.
Much still has to be done so thank those responsible for the updates and hard work.

- Fixed the RTC detection. FINALLY done correctly (lantus, MKendora)
- neatened up the company table. (MKendora)
- fixed a mistake in the ROM Info box (MKendora)
- Added a Calulcated Size field to ROM INfo. (MKendora)
- Added 3 more companies to the ROM Info table (MKendora)
- Fixed BS detection (The Dumper)
- Added a Legend-specific hack to get sound. I remembered
it being mentioned in the changelog. (Gary Henderson)
- Unbroke the Star Ocean special cases (Trigger of Time, MKendora)
- Company 255 is not Hudson-ZFE detects all Hudson games
without it, except a corrupt dump (StatMat, MKendora)
- fixed a bug in the redone detection for the SPC7110 (CaitSith2)
- 44Khz sound should be 44.1Kz. Changed, though you'll
need to re-set 44.1Khz to make it take effect. Not sure
if this affects non-Windows ports. (MKendora)
- Added 32Khz playback (MKendora)
- Inproved BS ROM mapping (_Demo_, The Dumper, MKendora)
- Honkaku Syogi Fuunji Ryuou (J) fixed (force no multitap) (Frank Yang)
Also Fixed Super Castles (j).
Also fixed a bunch more. This dude e-mailed like 100 bugs
to my hosts, some already fixed in Snes9x1.39mk2, but
about 7 were clearly multi-tap5.
- also fixed Dekitate High School. Error was in Japanese (Frank Yang, Tomato)
- fixed 2 memory leaks (Aaron)
- Dai Kaiju Monogotari 2 works as a 40 Mbit ROM. (MKendora, The Dumper)
- Fixed the Flashback bug. Lots of info led to this. (neviksti, MKendora)
Thanks neviksti, The Dumper, TRAC, and FatlXception
for clarifying the behavior.
- Fixed Sailor Moon Fuwa Fuwa Panic 2 to work with (neviksti, MKendora)
previous fix. It's a total hack, but it should sound
just like the old Snes9x did. neviksti strikes again!
- Dirty hack to make 3 games deinterleave properly: (MKendora)
Wizardry 4, Mark Davis, and Honkakuha Igo Gosei(FX)
all work as well as the deinterleaved counterparts.
(The last is a hacked game, and you should get the
non-FX version)
- Fixed Seima Jyuden Beasts and Blades. Another Multitap, (Frank Yang)
but for some reason, the hack requires the C cpu core.
Thanks to Tomato for taking a stab at the error message,
as well. It was too vague to be of use, he said. I
just tried it because it worked on other games.
- Res Arcana fixed. Another Frank Yang report, another J (Frank Yang, MKendora)
error, but I can read kana well enough with a table!
- Removed a Terranigma specific hack. Not sure, but the (anomie)
new behavior might have fixed Tin-Tin in Tibet's colors.
- Dirty hack to work around a dirty hack. Both Yoshi's (MKendora)
Island (E) dumps should work now
- Added the JumboLoROM memory map, Extends LoROM support (The Dumper, neviksti, MKendora)
to 48+ Megabits.
- added an EXTBG fix, since iirc, TRAC is using it as well (anomie)
Does it actually fix anything?
- Fixed crash in DSP Op06 (The Dumper)
- Fixed a GUI error on my part (Trigger of Time)
- Cleaned up some of the SPC7110 detection/size code. (MKendora)
- Merged in XBox port changes to SPC7110 code (lantus)
- Added a call to Memory.Deinit when exiting. (lantus, MKendora)
- Many memory leaks fixed while chatting with lantus (lantus, MKendora)
- Fixed that stubborn open/close leak (lantus)
- hacked in Shien's Revenge (anomie)
- fixed Orge Battle's green lines. (CPU souce for DMA) (anomie)
- Looks interesting, and might apply to other DMA cases?
- maybe "fixed" DKC's barrels? by treating $2001
as unmapped. The game worked before with a hack. (MKendora)
- optimized SPC7110 slightly by removing extra setup work (MKendora)
- Fixed DBZ 3 (Korean). S. Korea is, in fact, NTSC. (MKendora)
- Fixed a hard-coded value in the SPC7110 (MKendora)
- Added a Win port ROM Info dialog (MKendora)
- some companies aren't in the table I used.
If you encounter an Unimplemented company,
report it the the Snes9x development forum, with
the correct company and the number.
- SPC7110 support based on Dark Force's docs. (Dark Force, zsKnight,
The Dumper, MKendora)
Trust me when I say those guys deserve the credit more
than me. From what I'm told, Dark Force is the man
behind most of the reverse engineering, but they all
did a much harder bunch of work than I did following
their specs. It's plain and simple that these three
are the masterminds behind all SPC7110 support.

Dark Force for reverse engineering the chip (Extremely tough work!)
zsKnight for the original core, and probably other things
The Dumper for dumping the packs and doing hardware tests.

Also thanks to CaitSith2 for numerous bug reports
and a lot of bug fixes.

- Theme Park hack removed, fixed via PPU latching (anomie, MKendora, TRAC)
- WWF Wrestlemania hack removed (anomie, TRAC)
- Strike Gunner hack fixed (anomie, MKendora, TRAC)
- FF:MQ text fixed. May help other sprite issues. (TRAC)
- Umi Hara Kawa Se timing corrected. (anomie)
- S-DD1 packs load by the same rules as ZSNES (MKendora)
- SPC7110 code builds in linux (Lord Nightmare, zinx)
- Added The Dumper's DSP-1 updates (The Dumper)
- SPC7110 is correctly displayed on load, RTC also noted. (MKendora)
- Fixed a potential graphics problem (TRAC)
no known games fixed, but who knows?
- Fixed Ballz3D (pagefault)
- Re-fixed Ballz3D, via DSP op 0F (The Dumper)
- included some of anomie's fixes. Many caused me grief,
so only Marko's Magic Football is intentionally fixed. (anomie)
- finished zsnes save support, though I don't know how
well it will work with SPC7110 games (MKendora)
- Added a new soundux.cpp again to fix some noise.
(Fixes the GW "fart track") (Lord Nightmare, info from Anti-Res)
- Added 3 cache modes for SPC7110 games (MKendora)
- Added new BRR decoder. Requires sample caching
and the Anti-Res decoder be disabled. (FatlXception, port by Lord Nightmare)
- Added CaitSith2's RTC debugger. define RTC_DEBUGGER in
project settings to enable it. (CaitSith2)
- SPC7110 per-game cumulative logging (MKendora)
- other fixes that I've forgotten (sanma iwashi, TRAC, anomie, ????)

- "I'm not worthy" thanks to the original SPC7110 crew (DF, zsKnight, and the Dumper)
- Thanks again to the same people, because they deserve it!
- thanks to The Dumper, Dejap, TRAC, and all the ZSNES crew for technical assistance
- Thanks to most of the Snes9x mods for testing (no thanks to you, Raptor ;)
- and thanks to TRAC and #mkendora for letting me vent at you.

 
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meistgelesener Beitrag in Super Nintendo:
xSNES9x v.1.03


NEWS | Benutzeranmeldung | 1 Kommentar
Begrenzung
Wir sind nicht verantwortlich für Kommentare unserer Benutzer
Der erste Test (Wertung: 1)
von Chaos (Chaos@SLoQ.de)
am 11.11.2002, 21:35 Uhr
(Benutzerinformation | Nachricht senden) http://www.muetzchen.de.vu/
Natürlich hat mir die Neugierde keine Ruhe gelassen, und so habe ich mal die "kritischen ROMs" die ich habe, naemlich

  • Donkey Kong Country (1-3, egal)
  • Final Fantasy III
  • Mega Man X3
  • Star Fox
  • Super Mario World 2
  • Super Tetris II & Bombliss sowie Die Limited Edition von selbigem

    ausgetestet. Funktioniert haben alle bis auf das, der Limited Edition von Super Tetris II & Bombliss, welches immer noch kurz nach dem ersten Logo stehen bleibt. Der Sound bei Final Fantasy III ist mit einer kleinen Umstellung endlich korrekt, um nicht zu sagen Originalgetreu. Da alle bis auf das nicht laufende Spiel jetzt einen sehr guten Eindruck auf mich machten kann ich folgendes sagen: Wenn es Kommazahlen gäbe, bei unserem Wertsystem, würde ich SNES9x in der neuen Version 9.5 Punkte geben. ZSNES hat SNES9x nur noch eine geringfügig höhere Kompatiblität voraus!

    Prädikat: Spitzenklasse! :-))


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