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JezzeOffline
Titel: MAME v0.133  BeitragVerfasst am: 20.07.2009, 11:42 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Eine neue Version des Arcade Emulators MAME wurde veröffentlicht. Ihr könnt diese Version wie gewohnt über MAMEDev erhalten.


A new version of the arcade emulator MAME has been released. You can download this new version at MAMEDev.

Zitat:
0.133
-----


MAMETesters Bugs Fixed
----------------------
- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap)
- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)
- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles)
- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)


Source Changes
--------------
Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don´t emulate the sound CPU. [Fabio Priuli]

CDP1802: [Curt Coder]
- refactored the Q and DMA callbacks to use devcb
- fixed state code output and load mode

Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]

ARM7 improvements: [R. Belmont]
- Added ARMv5+ CLZ instruction.
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ

Improved DIP switches in toypop. [kanikani]

Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]

Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m

Several MESS-specific snes fixes for rendering. [Angelo Salese]

Merit Multi-Poker improvements: [Roberto Fresca]
* Full Inputs.
* DIP Switches.
* Simulated spark-watchdog circuitery.
* Demuxed custom port.
* NVRAM support.
* CPU clock derived from #defined crystal.
* 8000-8007 Output ports.
* Coin related counters.
* Sound components and trigger found at 8000-8003, bit2.
* Full lamps support.
* PCBs layouts & technical notes.

The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced. Colors are still wrong.

Added documentation regarding different Cobra Command versions. [Ruben Panossian]

Fixed card reset in Taito g-net games. [Joerg Hartenberger]

Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]

Decoded some ram based tiles in jclub2. [David Haywood]

Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II. [hap]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]



New clones added
----------------
Super Free Kick (set 2) [Klaus Sommers]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]

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