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Q-MarineOffline
Post subject: GBA: No$gba v2.3d  PostPosted: Feb 23, 2007 - 10:22 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 3060



Highscores in 05/2013

Status: Offline

Der GBA/NDS-Emulator No$gba wurde aktualisiert, die Änderungen stehen im erweiterten Text.



The GBA/NDS emulator No$gba has been updated.

Quote:
23 February 2007 - version 2.3d
- nds/video/help: added note on unknown tvoutcnt register (nds9 port 4000070h)
- nds/sio/help: added chapter on (absent) link port (with new bits like ckup)
- nds/aux/help: added full gba and gba-sp cpu/lcd/chipset pinouts (from no$gmb)
- nds/aux/help: added SG and SW pins (gba-sp/nds headphone socket) (from no$gmb)
- nds/3d/help: added projection/rotation/scaling/translation matrix examples
- nds/3d/help: added edge marking notes, alpha_test_ref notes, and fog notes
- nds/3d/help: added new shadow polygon chapter, and added toon table notes
- nds/3d: skips vtx´s of (still unsupported) shadow polygons (avoid eragon dirt)
- nds/3d: speedup: re-creates textures only if teximage_param/pltt_base changed
- nds/3d: speedup: mtx_mul_4x3/3x3/trans/scale skips fixed values (ie. 0 and 1)
- nds/sound: init [sb_pos_in_buf_in_clk_cycles]=0 (avoids fatal ´e-2´ on reset)
- nds/3d: supports packed-texture-mode3 (mul3+mul5=div8) (eragon/mariokart demo)
- nds/microphone: emulates mircophone gain level (powerman reg3 = x1 x2 x4 xCool
- nds/microphone: wave_in-dma activated only if/as long as enabled in powerman
- nds/microphone: forwards PC mic-in/line-in to nds-microphone (player 1 only)
- nds/microphone: emulates muted mic-level (for mic-powerman off=000h, on=800h)
- dos/nds: supports nds-video (256x192) (dual-screen) (forced 640x480 onepix)
- dos: dpmi redirects dos32_int10 to dpmi_interrupt_10h (fixes win98 xgra-crash)
- dos: uses int2fh/1680h under dpmi (not actually supported by cwsdpmi/win98)
- dos: prevents hlt-opcode under dpmi (hlt crashed cwsdpmi, ignored by win98)
- initialize: corrected @@zero_fill_vals length (caused crash in dos version)


Related links:
[ GBA Emus ][ GBA Infos ]

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MiiWOffline
Post subject: RE: GBA: No$gba v2.3d  PostPosted: Feb 24, 2007 - 07:50 AM
Retrohling


Joined: Feb 18, 2007
Posts: 1



Highscores in 05/2013

Status: Offline
whats new game work with this version?! Cool
excuse me, how can i get the better result in audio?? Confused
 
 
 
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