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Author Message
Q-MarineOffline
Post subject: Arcade: MAME/32 v0.88u2  PostPosted: Nov 01, 2004 - 02:14 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 3060



Highscores in 05/2013

Status: Offline
[Deutscher Text:]
Der Arcade-Emulator MAME sowie MAME32 wurden aktualisiert und sind nun in Version 0.88u2 verfügbar.
Die Liste der Änderungen findet ihr im erweiterten Text.

[English text:]
The Arcadeemulator MAME/32 has been updated to version 0.88u2.


0.88u2

General Improvements
--------------------

Further improvements to the FD1094 decryption, this is now almost fully understood,
additional FD1094 cpus are needed to work out the remaining details. Keys are now
stored in the romsets as they should be a close representation of the data stored in
the FD1094 CPUs [Nicola Salmoria]

Fixed a few things which missed the Namco update in u1 [Phil Stroffolino]

Corrected some rom names in Crowns Golf [ShinobiZ]

Corrected some rom names in Pengo [Gerald]

Improvements in Mighty Warriors Driver [Pierpaolo Prazzoli]
Added sprites buffer which fixed the "invisible" sprites
Fixed text tilemap scrollx offset
Haze added palette brightness

Improvements to Twin Brats [Pierpaolo Prazzoli]
Fixed sound banking
Changed service switch button
Changed visible area
Merged memory map

Moved gamename prefixes to end in pc10, nss and megatech [Aaron Giles]

Fixed Joystick Axis problem [Aaron Giles]

Discrete Sound Improvements [Derrick Renaud]

Discrete Sound Changes
======================
* DISCRETE_555_ASTABLE - added option to use quick charge diode (will be
needed for frogs.) Added option to disable oscillation if R1 (charge) is out
of circuit (will be needed by invaders.)
* DISCRETE_555_CC - modified to discharge cap due to natural losses if there
is no charging current (needed by frogs.) This makes it more accurate then
the current perfect cap that will retain a charge forever.
* modified all current drivers to use new code.

New Discrete Modules Added
==========================
* DISCRETE_555_MSTABLE - 555 Monostable simulation

Game Driver Changes
===================
* frogs - added sound hooks. Added discrete "tongue" sound effect.

Fixed bug in discrete code [Brad Oliver]

Improvements to Astrocade driver [Frank Palazzolo]
- Professor Pacman Driver - works but fails 2 self-tests yet
- Fixed collision detection in all games
- Added NVRAM handling to robby (and profpac) - still not working
always but self-tests pass.
- Fixed bugs in astrocade sound code
- Switched astrocade sound to stream system
- Support stereo in wow, robby, gorf, profpac (Sounds great now!!)
- Leds and coin counters added
- All activecpu_get_reg() calls from astrocde games have been
replaced with proper 16-bit Z80 port support through memory system
- Renamed sndhrdw/astrocde.c to sndhrdw/wow.c since it is game-
specific

Fixed NMI handling in NEC cores [Bryan McPhail]

Cleaned up Twins driver and changed to use V20 [Pierpaolo Prazzoli]

Some hyperstone debugger cleanups [Pierpaolo Prazzoli]

New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------

Bonks Adventure [Sebastien Volpe]
some gfx/sound issues

Professor Pacman [Frank Palazzolo]

New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------

Superman (Japan) [Fabrice Arzeno]

Gun Ball [Bryan McPhail] *edit - actually i missed this one from driver.c, it´ll be in u3

Hot Bubble [David Haywood]

Force Break [Pierpaolo Prazzoli]

New Non-Working games / clones supported
----------------------------------------

Super Lup Lup Puzzle
hyperstone CPU core bugs

Raiden Fighters Jet
encrypted gfx

Born to Fight
gfx emulation problems


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BjörnOffline
Post subject:   PostPosted: Nov 01, 2004 - 07:18 PM
Retrokenner


Joined: Sep 30, 2004
Posts: 244

Location: MS und KR

Highscores in 05/2013

Status: Offline
Welche " FD1094 cpus are needed to work" sieht man übrigens auf http://unemulated.emuunlim.com/custom_cpu.txt !
 
 
 
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