Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
XTaleOffline
Post subject: Saturn: Yabause 0.8.0  PostPosted: Dec 24, 2006 - 02:09 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline

Das Yabause-Team hat nicht nur eine neue DeSmuME-Version veröffentlicht, sondern auch der Sega Saturn Emulator Yabause selber wurde in Version 0.8.0 veröffentlicht.


The Yabause-Team didn´t just release a new DeSmuME version, also their main project, the Sega Saturn emulator Yabause, was released in version 0.8.0.


Quote:
cart:
- Moved Netlink code to its own file: netlink.c
- Improved Netlink AT command handling. Most games using the X-Band software
should work now.
- Fixed a number of bugs that were causing strange behaviour in Netlink
emulation.
- Added Modem states. Online Mode is now handled correctly.
- Added Networking code that allows two Yabause instances to communicate
with each other. Still somewhat buggy.

cd block:
- Fixed an issue where games that didn´t specify an index along with the
track when playing cd audio didn´t work correctly.

vdp1:
- Code cleanups.

vdp2:
- Code cleanups.
- Adjusted frameskip code so it skips up to a maximum of 9 frames at a time.
direct sound core:
- Fixed a bug that was screwing up the buffer position. Now it´s almost
perfect(at the very least there´s no clicks or pops anymore).

sdl sound core:
- Fixed a bug that was screwing up the buffer position. Now it´s almost
perfect(at the very least there´s no clicks or pops anymore).
software video core:
- Polygon drawing improvements
- Removed the silly y-axis clipping technique
- Added a filter for clipping detection
- Added vdp1 "end codes" in textures, but didn´t find a game that use it
yet, please report bugs.
- Code Cleanups
- Fixed a potential bug in polygons
- Fixed a bug in polygon clipping

linux port:
- Code cleanups
- Changed a few things in configure script to fix compilation problems when
OpenGL and/or gtkglext were not present.
- Added a log popup window.
- Added a screenshot window on gtk port.
- Fixed Pause/Screenshot bug.
- Removed the "Keep ratio" setting as it can´t be done in gtk and
replaced it by a "Fullscreen" setting.
- Added a yabause entry in gnome and KDE application menus
- Changed configure script so it fails on linux if --with-opengl is used
and gtlglext is not installed.

dreamcast port:
- Compiles and runs again.
- Added Normal Sprite support.
- Added Distorted Sprite support.
- Added Scaled Sprite support.
- Added in YabauseGetTicks support.
- Ported VDP2 portion of software renderer.
- Added new cd core.
- Added very simple GUI.
- Other bug fixes.
netbsd port:
- Added patch to get yabause working on netbsd with cd support thanks to
Takashi Kyohara.
windows port:
- Added pad configuration(first pad only).
- Added support for gamepads/joysticks.
- Removed duplicate cd code.
- Added a separate thread for cd access. SPTICDGetStatus is the only
function making use of it for now.
- Fixed fullscreen bug
- Added dialog and settings saving/loading for Netlink stuff(disabled for now).
- Other bug fixes.
general:
- Commited mac port fix by Antime.
- Coordinate Increment Registers are now set to 1 when using the quick load
function. It seems there´s at least one game out there that doesn´t want
to set it.
- Improved Backup Ram bios emulation functions. The only functions that
still aren´t functioning correctly are Bup Write, Bup Read, Bup Verify,
and Bup Set/Get Date. So still no saving, but at least there´s no errors
when running games now.




Related links:

[ Saturn Emus ]

 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024