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XTaleOffline
Post subject: MAME v0.106u12  PostPosted: Jul 16, 2006 - 10:31 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1853

Location: Dillingen / Saar

Highscores in 05/2013

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Auf der MameDev Seite lässt nich nun schon das 12. Mame-Sourceupdate runterladen. Jetzt könnte Version 0.107 doch endlich mal kommen.


Sourceupdate number 12 for MAME 0.106 was released on the mamedev page. Time for MAME 0.107...


Quote:
MAMETesters Bugs Fixed
----------------------
gaelco20106u1ora [David Haywood]

Source Changes
--------------
Added a large number of previously-dumped PALs to various games
across the whole source base. [MASH]

Some graphics improvements to the Magic Fly driver. [Roberto Fresca]

Fixed the fire button INPUT_PORT of player2 in Lethal Enforcers.
[Cananas]

Changed the coordinates where for offscreen lightgun reloading, moving
it from the upper-left to the upper-right for better compatibility.
[Cananas]

Fixed interrupt clearing function in 6840 module. [El Condor]

Added multiple input controls in -listxml output for games with more
than one type. Added pedal control type. Added more info on analog
controls as defined in the driver: minimum, maximum, sensitivity,
keydelta, and reverse. This required the ´control´ attribute in the
XML to be moved into an element. There can now be more than one
´control´ element in the input secction. [uRebelScum]

Improved the description of screens in -listxml. Multiple screens
are now listed, each with their own attributes. Rotation is now fully
specified (rather than just vertical/horizontal). The width and
height now describe the raw game screen before any rotation.
[Krick]

Fixed bug that caused the UI to be impacted by command-line
brightness, contrast, gamma controls. [Aaron Giles]

Fixed bug that prevented the contrast from pushing vector games to
their maximum brightness. [Aaron Giles]

Rewrote Crystal Castles driver from the schematics: [Aaron Giles]
* corrected clock speeds and frame rates
* reimplemented video system to use mixer PROM
* now using sync PROM to generate interrupts at correct times
* sync PROM is also used to determine proper visible area and
VBLANK timings
* implemented the VRAM write protection by using the WP PROM
* hooked up second player trackball properly
* fixed coin counters
* now computing palette based on resistor weights
* watchdog is now set for 8 VBLANKs to match the schematics
* added save state support
* mapped complete memory space according to schematics

Fixed bug in JED parsing code that would checksum fuses beyond the
number explicitly specified. Some programs write extra fuse data
beyond the end and this should not be part of the checksum. Also made
the checksum parsing more flexible to handle JED files with extra 0
digits in the file checksum. [Aaron Giles]

Removed xml2info utility. The -listinfo format was retired over 2
years ago. It is time to move on. [Aaron Giles]

Changed the core makefile to put back specific rules for building
EXEs to promote more commonality with platforms that don´t put an
extension on executable files. [Aaron Giles]

Added gapless variants to the dual and triple screen layouts.
[Aaron Giles]

Removed 1 pixel border now that the Direct3D code is properly setting
texture clamping. This should get rid of the gaps in the Darius
layout, which were caused by bilinear filtering the last pixel on the
screen with the black pixel border. [Aaron Giles]

Fixed -effect none to longer produce an error message. [Aaron Giles]

Removed the VIDEO_PIXEL_ASPECT_RATIO_* flags for drivers. These flags
were used inconsistently, and can be effectively computed if
necessary from the screen width/height and orientation. [Aaron Giles]

Changed the on screen display so that pressing ENTER resets a value
to its default. [Aaron Giles]

Moved all options to a single central location in windows/config.c.
Cleaned up and reordered the options more logically. [Aaron Giles]

Rewrote windows.txt to reflect all of the new options and to update
the behavior of existing options to match the current implementation.
[Aaron Giles]




Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]

 
 
 
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BlackVivi²Offline
Post subject:   PostPosted: Jul 17, 2006 - 01:20 AM
Retroanfänger


Joined: Mar 04, 2005
Posts: 31



Highscores in 05/2013

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Aaron ist ganz schön fleißig...

Ja, 0.107 wird jetzt kommen, wurde ja angekündigt...
 
 
 
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CKeichelOffline
Post subject:   PostPosted: Jul 18, 2006 - 09:25 PM
Retrogott


Joined: Dec 19, 2004
Posts: 2666



Highscores in 05/2013

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Nach langer Zeit gibt es von Mame32+ auch wieder einen neuen Build, leider kein ICC Build mehr.
 
 
 
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XTaleOffline
Post subject:   PostPosted: Jul 18, 2006 - 09:52 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1853

Location: Dillingen / Saar

Highscores in 05/2013

Status: Offline
Den hab ich schon heute morgen in unsere DB geladen, allerdings nicht extra gepostet.
 
 
 
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