This emulator is not in an advance state yet. It runs commercial roms but with glitches & speed issues.
Please give me time to be able to advance the emulator far enough to play more games at a reasonable speed.
Please also do not bother me regarding the speed. It is running off a pure interpreter core which
is slow. I will get a dynamic recompiler core in as soon as I can get things much further.
// MICROCODE NOTE
Please note that before running a rom you must set the proper microcode. If you do not set the proper microcode
the game could crash your psp or show up incorrectly. Please see compatibility.html for a list of proper microcodes
for each game.
Monkey64 is an n64 emulator started from scratch that takes the psp limitations into consideration. The
ultimate goal is solid n64 emulation at 30-60fps on the psp. This will not come instantly but maybe 6 months
now it will be a reality.
At the current time Monkey64 supports a large array of n64 homebrew / PD roms that draw to the framebuffer & commercial roms.
While not all commercial roms run & the ones that do are a bit glitchy, things are improving on a daily basis.
// Change List
- 2.0 -
.) Way too much to list, Commercial roms work.
.) Fast 3D/SW 2.0, Fast 3D Ext, F3DEX1.0 & F3DEX2.0 Microcodes supported
.) Many gfx & Hle issues still exist. Missing a surface clipper & n64 combiner support.
.) 4Kb Eeprom supported
- (if you wish to use your eeproms from pc emu´s, rename them the same as the rom and change the extension to .epr)