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Author Message
BjrnOffline
Post subject: Wii: Cemu – WiiU emulator 1.74  PostPosted: Apr 27, 2017 - 07:21 PM
Retrokenner


Joined: Sep 30, 2004
Posts: 414

Location: MS und KR
Status: Offline

Cemu, der erste funktionelle (also mit kommerziellen Spiele Support, wenn natürlich auch noch fehleranfällig und sehr langsam) Nintendo WiiU Emulator, wurde heute in einer neuen Version veröffentlicht.


Today a new release of Cemu - the first working Nintendo WiiU Emulator - has been released. Read more for additional infos and the download link.

Quote:
# New in 1.7.4d:GX2: Added a workaround for unsupported alignment in glVertexAttribIPointer for AMD GPUs# New in 1.7.4b/c:general: Fixed titleId calculation if DLC was installed incorrectlyGX2: Fixed crash if CPU extensions SSSE3 and SSE4.1 were not supported# New in 1.7.4:general: Added command line option -ud to enable upside-down render modegeneral: Added game profile option 'GPUBufferCacheAccuracy'general: Added game profile option 'disableGPUFence'general: Updated some game profilesCPU/JIT: Overhauled FPR register management, reducing the number of load/store operationsCPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized awayCPU/JIT: Implemented instructions CREQV, LWBRXCPU/JIT: Recompiler will now inline small functionsGX2: Improved occlusion query supportGX2: Added API GX2SetVertexSamplerBorderColor()GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()GX2: Experimental support for texture readbackGX2: Added support for mip-mapped 3D texturesGX2: Shader dump debug option will now also dump shaders from the transferable shader cacheGX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective typeGX2: Slightly optimized OpenGL backend by reducing the number of GL function callsGX2: Optimized decoding and handling of index data (utilizing SSE2)GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cacheGX2: Extended shader archive format to support cache files larger than 4GBGX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)GX2: Graphic packs now support overwriting the format of textures


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