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dreaven3
Titel: Remakes_VMs: OpenTTD 1.4.0-beta5  BeitragVerfasst am: 04.03.2014, 16:31 Uhr
Retroanfänger


Anmeldungsdatum: 26. Aug 2008
Beiträge: 61



Eine fünfte Beta der kommenden Version 1.4 von OpenTTD wurde veröffentlicht.

OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose). Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.



The 5th beta of the upcoming version 1.4 of OpenTTD has been released.

OpenTTD is an open source complete recreation of "Transport Tycoon Deluxe"by Scottish games designer and programmer Chris Sawyer (Microprose). It delivers many bug fixes and general enhancements to the game.

Zitat:
1.4.0-beta5 (2014-02-25)
  • Feature: Warn the user about empty setting search results, and about missing setting search results due to filtering (r26322, r26321)
  • Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
  • Feature: Allow map sizes up to 4096x4096 (r26319)
  • Feature: [NoGo] Allow GS to hide story page date (r26307)
  • Feature: [NoGo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate (r26306)
  • Feature: [NoGo] ScriptStoryPageElementList()
  • a list of all story page elements for a given page (r26305)
  • Feature: [NoGo] ScriptStoryPageList()
  • a list of all story pages (r26303)
  • Change: improve the performance of map generation (r26313, r26312, r26311, r26310, r26309, r26308)
  • Fix: Station sizes > 8 were always allowed [FS#5929] (r26375)
  • Fix: [NewGRF] Mixed up callback mask flags in station inspect window [FS#5928] (r26374)
  • Fix: Calling DoCommandP during the gameloop cleared pending persistent storage changes [FS#5831] (r26371)
  • Fix: [Windows] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks (r26367)
  • Fix: [Windows] Protect the whole video driver from concurrent access (r26366)
  • Fix: [Windows] Do not draw the cursor when its sprite is not ready and set _screen.dst_ptr immediately when the buffer changes [FS#5867] (r26365)
  • Fix: Writing out of the bounds of the rail type map [FS#5892] (r26364)
  • Fix: Reset the default window size icon size just like all the other cached icon sizes [FS#5906] (r26362)
  • Fix: ClientSizeChanged is only called via WndProcGdi which already has the mutex [FS#5922] (r26360)
  • Fix: Some order options do not combine with others, e.g. go via + full load [FS#5845] (r26357)
  • Fix: Protect all VideoDriver_SDL methods with the (now recursive) _draw_mutex (r26351)
  • Fix: Make sure link graph jobs can delete themselves after SLA_NULL [FS#5898] (r26347)
  • Fix: Call Layouter::ReduceLineCache from GenerateTownName in all cases to keep cache size in check [FS#5870] (r26346)
  • Fix: Rewrite SmallStack so that it does not use a pool and is reentrant (r26343)
  • Fix: Reroute cargo when automatic distribution is switched off [FS#5902] (r26341)
  • Fix: Do not redraw the link graph overlay if it is empty [FS#5908] (r26338)
  • Fix: Some inconsistencies regarding link graph (job) IDs (r26331)
  • Fix: The case of rerouting cargo from one VehicleCargoList to another (r26330)
  • Fix: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER [FS#5901] (r26327)
  • Fix: when autosaving the message about a save already happening could be shown, even though the code´s intention was to not show it [FS#5871] (r26326)
  • Fix: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to [FS#5897] (r26317)
  • Fix: The giant-screenshot confirmation window only triggered for rediculously big screenshots, for ludicrously big ones [FS#5899] (r26314)


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