Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
hellboy_666Offline
Post subject: Diverse: Mednafen v0.9.32.1-WIP  PostPosted: Nov 24, 2013 - 01:49 AM
AEP Team Member


Joined: Dec 25, 2008
Posts: 2.630

Location: Vorhof zur Hölle
Status: Offline

Der Multi-System Emulator Mednafen für MacOS, Linux und Windows wurde aktualisiert.



Mednafen a multi-system emulator has been updated.

Quote:
-- 0.9.32.1-WIP: --

November 23, 2013:
  • PCE_FAST: Fixed a potential crash after a garbage/corrupted ROM image is loaded.

  • PCE, PCE_FAST: Don´t generate a command error if a track number too high is specified via CD commands 0xD8 and/or 0xD9; instead,
    treat it as if the leadout track was specified. I´m not certain if this is correct behavior as per the actual system, but
    that´ll have to wait until I´m able to run some tests. Fixes a startup lockup in "Star Mobile".

  • Lynx: Added emulation of Lynx 2 stereo audio registers, based on patches submitted by "sage".

  • NES: Reworked some real/floating-point setting´s minimum and maximum value strings to try to work around a reported
    issue with the settings parsing code.

  • PCE: During HES playback initialization, the second emulated VDC´s registers are now initialized properly so that the
    emulation event system isn´t overtaxed(which drove up CPU usage considerably during HES playback).

  • PSX: Improved DualShock emulation accuracy per tests on a DualShock; rumble now works in "Final Fantasy 8", and possibly
    other games where rumble was previously non-working.

  • Reworked how joystick/gamepad rumble is handled on Linux, to perform better and hopefully not cause kernel panics
    anymore(or at least not so often as the old code did).

  • PSX: Removed an unnecessary and borked memset() statement from mdec.cpp.

  • Added a very simple double-precision floating-point range test to tests.cpp.

  • Compile with "-fno-aggressive-loop-optimizations", if the option is detected to be supported by the compiler. I don´t
    particularly trust that new optimization in gcc 4.8.x.


Related links:
[ Diverse / Misc Emus ]

_________________
Regeln für Forum, Chat,...
No-intro Screenshot Reloaded
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024