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hellboy_666Offline
Titel: Dreamcast: Demul v0.5.8 WIP  BeitragVerfasst am: 08.07.2013, 21:46 Uhr
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Anmeldungsdatum: 25. Dez 2008
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Eine neue Version des SEGA ATOMISWAVE, Dreamcast, NAOMI und NAOMI2 Emulators Demul wurde veröffentlicht. Bisher ist nur die 32-Bit Version verfügbar.



A new version of the SEGA ATOMISWAVE, Dreamcast, NAOMI und NAOMI2 emulator Demul has been released. So far, only the 32-bit version is available.

Zitat:


  • AWAVE: Sega Bass Fishing Challenge romset added
  • AWAVE: use MAME´s NGBC rom, enable BBA
  • CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)
  • CORE: MMU sh4 fix
  • CORE: addc, subc opcodes for SH2/SH3/SH4 fix
  • CORE: dreamcast various fixes
  • CORE: fcmpeq NAND case fix
  • CORE: ftrc NaNd round fix
  • CORE: ftrc int/rec opcode fix
  • CORE: heap corruption fix
  • CORE: internal DMAC support
  • CORE: invalidate code SH4 fix
  • CORE: trapa SH2 fix
  • DC: a lot of game-specific fixes, now more games are playable or glitch-free
  • DX11: bump mapping added
  • DX11: order independent transparency added
  • DX11: render to texture full rewrite
  • DX11: scaling added
  • DX11: shadow volume full refactor
  • DX11: translucent modifier inplemented
  • DX11: two volume modifier implemented
  • GAELCO: new system added with two games supported: Smashing Drive and ATV Track
  • GDROM: gdrom threading disabled
  • GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)
  • GPU: much correct volumes support
  • GPU: workaround for ATI bugs
  • HIKARU: system support added, a lot of work needed
  • NAOMI2: new model cache system
  • NAOMI2: reflect fix
  • NAOMI2: render to texture fix
  • NAOMI2: various improvements
  • NAOMI: Crackin DJ controls fix
  • NAOMI: Gun Spike auto-coin fix
  • NAOMI: Ninja Assault Export (NJA4verA) added
  • NAOMI: Ninja Assault light gun fix
  • NAOMI: add 2 new USA bioses
  • NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc...
  • NET: BBA network support (TAP driver / OpenVPN needed, modem isn´t supported yet)
  • NET: sync flash/eeprom/etc
  • PAD: dead zones, dc triggers fix
  • PAD: full xinput support
  • VMS: fixed parsing crash on some VMS files
  • VMS: various fixes







    DEmul v0.58 WIP

    DEmul v0.58 WIP has been out for a few days now. Get it while its hot! From their Russian forum:

    Introducing the new version of Demul 0.58. Of significant added support for two new arcade system, almost completely rewritten GPU driver support full DX11 (DX11 old moved to the plugin code DX10 and is designed for systems that do not support DX11 hardware, DXv3 and Legacy are no longer supported and are not included in the release) and more many various improvements and bug fixes.

    For better tracking and hot fixes bug tracker is open: http://code.google.com/p/demul/issues/list . All interested persons are invited to actively test


    AWAVE: Sega Bass Fishing Challenge romset added
    AWAVE: use MAME´s NGBC rom, enable BBA
    CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)
    CORE: MMU sh4 fix
    CORE: addc, subc opcodes for SH2/SH3/SH4 fix
    CORE: dreamcast various fixes
    CORE: fcmpeq NAND case fix
    CORE: ftrc NaNd round fix
    CORE: ftrc int / rec opcode fix
    CORE: heap corruption fix
    CORE: internal DMAC support
    CORE: invalidate code SH4 fix
    CORE: trapa SH2 fix
    DC: a lot of game-specific fixes, now more games are playable or glitch-free
    DX11: bump mapping added
    DX11: order independent transparency added
    DX11: render to texture full rewrite
    DX11: scaling added
    DX11: shadow volume full refactor
    DX11: translucent modifier inplemented
    DX11: two volume modifier implemented
    GAELCO: new system added with two games supported: Smashing Drive and ATV Track
    GDROM: gdrom threading disabled
    GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)
    GPU: much correct volumes support
    GPU: workaround for ATI bugs
    HIKARU: system support added, a lot of work needed
    NAOMI2: new model cache system
    NAOMI2: reflect fix
    NAOMI2: render to texture fix
    NAOMI2: various improvements
    NAOMI: Crackin DJ controls fix
    NAOMI: Gun Spike auto-coin fix
    NAOMI: Ninja Assault Export (NJA4verA) added
    NAOMI: Ninja Assault light gun fix
    NAOMI: add 2 new USA bioses
    NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc ...
    NET: BBA network support (TAP driver / OpenVPN needed, modem isn´t supported yet)
    NET: sync flash / eeprom / etc
    PAD: dead zones, dc triggers fix
    PAD: full xinput support
    VMS: fixed parsing crash on some VMS files
    VMS: various fixes




    Code:

    AWAVE: added a new romsety Sega Bass Fishing Challenge
    AWAVE: NGBC used again romsety of MAME, enabled BBA
    CORE: Fixed timing FPU opcode (fixes slowdown "Dead Or Alive 2")
    CORE: Fixed MMU
    CORE: Fixed opcodes addc, subc for SH2/SH3/SH4
    CORE: various fixes for dreamcast
    CORE: Fixed opcode fcmpeq the case NaNd
    CORE: Fixed opcode ftrc the case NaNd
    CORE: Fixed opcode ftrc for int / rec
    CORE: Fixed partial damage of the heap
    CORE: Support internal DMAC
    CORE: fix invalidation for SH4
    CORE: Fixed opcode trapa for SH2
    DC: bunch of patches for games, more games now and start working without glitches
    DX11: added support for bump mapping
    DX11: Added and improved support for sorting transparent polygons
    DX11: fully rewritten render to texture
    DX11: added support for high resolutions
    DX11: added full support for shadow volumes / modifiers
    DX11: added support for translucent volume modifiers
    DX11: added support for two-volume modifiers
    GAELCO: supported by the new system and two games on it: Smashing Drive and ATV Track
    GDROM: trading became disabled support for gdrom
    GPU: added support for rendering softvarnogo DX10/DX11 (theoretically can now be run on any system Desmoulins, but it will be very slow)
    GPU: ATI bug fixes for graphics cards
    HIKARU: supported by the new system (still in development, but in a couple of games you can already play)
    NAOMI2: new cache system models
    NAOMI2: fixed bug with reflections
    NAOMI2: fixed bug with render to texture
    NAOMI2: other changes and improvements
    NAOMI: Fixed management Crackin DJ
    NAOMI: Fixed AutoAdd coins Gun Spike
    NAOMI: romsetov added a lot of new and old revisions romsetov
    NET: Support network games on the BBA adapter (required TAP driver and OpenVPN, the modem is still not supported)
    NET: improved synchronization network game
    PAD: support for the blind zones, fixed bugs with hammers DC
    PAD: added full support xinput compatible controllers
    VMS: various fixes and improvements


  • Related links:
    [ Dreamcast Emus ]

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