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Jezze
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Titel: Mupen64Plus v2.0
Verfasst am: 05.07.2013, 07:36 Uhr
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Banned Team Member
Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
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Eine neue Version des Nintendo 64 Emulators Mupen64Plus wurde veröffentlicht.
A new version of the Nintendo 64 emulator Mupen64Plus has been released.
Zitat: Hello N64 fans! It´s been almost 4 years in the making, and Mupen64Plus v2.0 is finally here! It´s been over a year since the 1.99.5 release, and we finally worked through everything that I wanted to finish before the official 2.0 name. Some of the highlights of this release are:
- All: more supported platforms, including Visual Studio 2012, ARM, PPC, and MinGW
- All: experimental support for SDL 2.0 library
- Audio: more resampling quality options, and support for resampling with speexdsp library
- Core: fixes for various games (DK64, Zelda, Blast Corps)
- Core: add Ari64´s new dynamic recompiler, with support for x86 and ARM architectures
- Core: improved PJ64 savestate loading, auto-detect savestate slot type
- Core/Video: support for resizing video window when in windowed mode
- Input: Re-write auto-configuration logic to have more user friendly behavior
- Input: New auto-configurations for 6 controllers
- RSP: Support for JPEG textures used in Pokemon Stadium Japan
- Rice-Video: improve hires texture loading support
- Rice-Video: Build option to support mobile devices by using OpenGL ES 2.0
- Glide64mk2-Video: brand new (for us) video plugin based on Gonetz´s 10th anniversary release of Glide64
Mupen64Plus v2.0 - July 4, 2013
All Modules
- New: MS Visual Studio 2012 project files
- Makefiles: support for ARM, PPC, and MINGW architectures
- Makefiles: support for cross-compiling (MXE win32 builds under Unix)
- Support (building from source) for new SDL 2.0 library
Audio-SDL Plugin
- Add support for resampling with speexdsp library
- Add more resampling quality options
- Bugfix: Don´t assume OSS is installed in all linux systems.
- Make SDL volume handling the default, since OSS is no longer included in the kernel.
- Minor refactoring of volume handling code.
Console-UI Front End Application
- Only build system changes
Core Emulator Library
- Fixes for various games (DK64, Zelda, Blast Corps)
- Add Ari64´s dynamic recompiler for x86 (32-bit) and ARM
- Improved PJ64 savestate loading
- Support video window resizing (with help from video plugin and front-end application)
- Auto-detect savestate type (Mupen64Plus or PJ64) when loading from a slot
- Many various code cleanups in core from casualjames
- Debugger code cleanup
Input-SDL Plugin
- Re-write auto-configuration logic to be more user friendly. Add new ´mode´ parameter.
- Support for 6 new joysticks
- Work-around for buggy xboxdrv which results in no rumble
- Bugfix: crash when rumble used with controller #4
Video-Glide64mk2 Plugin
- Brand new video plugin which has been ported to Mupen64Plus
Video-Rice Plugin
- Support for resizable video window
- Add support to build and run with OpenGL ES 2.0
- Improve hi-resolution texture loading support
- Fix texture CRC calculation for non-x86 (or NO_ASM) platforms
RSP-HLE Plugin
- Add support for MusyX ucode detection
- Support JPEG decoding used in Pokemon Stadium Japan
- Lots of refactoring to clean up code
Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
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_________________ Test your limits and break through!
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Predator82
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Titel: Mupen64Plus v2.0
Verfasst am: 05.07.2013, 10:17 Uhr
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Retromeister
Anmeldungsdatum: 14. Apr 2007
Beiträge: 1.764
Wohnort: Aephausen
Status: Offline
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Jezze
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Titel: Mupen64Plus v2.0
Verfasst am: 05.07.2013, 13:49 Uhr
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Banned Team Member
Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
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wxMupen64Plus und M64Py sind recht gut. Wobei es von wxMupen64Plus aktuell keine offizielles Build für 2.0 (Final) gibt. |
_________________ Test your limits and break through!
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