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Author Message
step1978Offline
Post subject: Diverse: BizHawk 1.2.0  PostPosted: Oct 21, 2012 - 04:24 AM
News Scout


Joined: Jun 25, 2005
Posts: 4.562

Location: Berlin
Status: Offline

BizHawk ist ein multi-system emulator in C#.

Supported Systems

Nintendo Entertainment System (NES)
Super Nintendo (SNES)
Gameboy
Gameboy Color
Super Gameboy
Sega Master System
SG-1000
Game Gear
PC-Engine (TurboGrafx-16) / CD-ROM
SuperGrafx
Atari 2600
TI-83 Calculator

Unofficially Released

Sega Genesis (Experimental)



BizHawk is a multi-system emulator in C#.

Supported Systems

Nintendo Entertainment System (NES)
Super Nintendo (SNES)
Gameboy
Gameboy Color
Super Gameboy
Sega Master System
SG-1000
Game Gear
PC-Engine (TurboGrafx-16) / CD-ROM
SuperGrafx
Atari 2600
TI-83 Calculator

Unofficially Released

Sega Genesis (Experimental)

Quote:
BizHawk 1.2.0

Windows Binary
Released: October 20, 2012
Revision Range 3395 - 3524

Atari2600Hawk Released!

Multiclient
AVIwriter: attempt 32 bit compression if the selected encoder rejects 24 bit
fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES
fix dependency on vc8 introduced with the 1.1.0 release
ffmpegwriter and nutwriter: fix pathname select
Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu)
flush rewind buffer on CloseROM()
MainForm: fix sound-related crashes on CloseROM()
Update Statusbar slots when the emulator is loaded
sound throttle now respects forced throttle off
Cleanup root folder - Move some dlls to a dll folder, move gamedb files to gamedb folder
Never skip frames during av capture
Fix Record from Now

NESHawk
Unif Support
Implement mappers: 18, 37, 38, 40, 41, 42, 54, 77, 101, 108, 116, 132, 133, 143, 144, 145, 146, 148, 149, 156, 160, 165, 168, 177, 218
Fix Mapper 164
AxROM - force VRAM to 8kb
Fix some obscure versions of Gauntlet (U)
Support TENGEN-800004 board, fixes Gauntlet (Unl)
mapper218: force vram_size to 0 (ignore whatever is in the broken header)
PPU Viewer - fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette

SNESHawk
Support user override backdrop color
Path Config, fix SNES save ram folder button
Open ROM, add smc and sfc to "Rom Files"

Lua
Implement events library
Lua drawing functions - make color param optional (defaulting to white if not specified)
event.onsavestate(), event.onloadstate(), event.oninputpoll (aliases of registersave/load, on_snoop)
Implement event.onframestart(), event.onframeend (aliases of the emulua´s emu.registerread() and emu.registerwrite()
Implement event.onmemoryread(), event.onmemorywrite()
fix savestate.load()
More hitbox viewer scripts


Related links:
[ Diverse / Misc Emus ]
 
 
 
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