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Author Message
step1978Offline
Post subject: N64: ICE64 v3.6 (Beta)  PostPosted: Oct 20, 2012 - 05:31 PM
News Scout


Joined: Jun 25, 2005
Posts: 4.562

Location: Berlin
Status: Offline

ICE64 ist ein Nintendo N64 Emulator basierend auf denn Code von NICE64, welches ein Fork von 1964 war.



ICE64 is a Nintendo N64 emulator based of the code from NICE64, which was a fork of 1964.

Quote:
ICE64 v3.6(Beta) is released!
posted 9 hours ago by Pokefan 999 [ updated 9 hours ago ]
Core Changes

Normal users are not advised to download and use Beta release unless you know the risk involved.
All Alpha release users are advised to upgrade to the Beta release or revert back to v3.5(Final) release.
All users must read the posts, especially "tips & tricks" - 1st time users is a MUST, on ICE64 forum before you start using the emulator.

fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)
fix random window "residual" when starting a game and smoother window resizing during open / close / swap window
remove Mischief Maker and FZero hack (experimental)
fix underflow bug for program counter index
minor bug fix on some of the ucodes render triangle function
update masking check and add handling of invalid address
fix memory write bug in helper function
fix Armymen Air Combat regression
Protect Memory can go in-game again
fix random lost of audio when go in-game
experimental fix on mempak, eeprom, sram and flashram
fix bug in mempak and eeprom
proper handling of mempak and eeprom status in mempak, eeprom, sram and flashram
remove old flashram fix
should fix all the random crash and slowdown caused by flashram game using non-empty mempak
implement generic fillrect algorithm to fix ugly fillrect (experimental)
remove Body Harvest and Pokemon Stadium 2 fillrect hack
implement new texrect algorithm to fix ugly horizontal lines (experimental)
fix following games without use of "increase_texrect_edge" option
Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six
fix MACE vertical line without causing horizontal line gap in character selection menu
fix Dual Heroes corrupt horizontal line and remove existing hack
fix all of Bomberman Hero ugly lines at the Area selection screen, finally
fix regression in Body Harvest and Batman
fix regression in GoldenEye and TGR2
remove "increase_texrect_edge" option
minor fix on copy texture buffer
GoldenEye depot mission works for both link yes and no
minor bug fix on cheat codes
fix the check and invalidate function on compiled blocks for Protect Memory
experimental lighting fix
experimental fix on loadblock boundary check (don´t agree with logic use)


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