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Author Message
retroKOffline
Post subject: OpenRA Release 20120504  PostPosted: May 06, 2012 - 01:40 PM
Site Admin


Joined: Jul 04, 2004
Posts: 9359

Location: Frankfurt a.M.

Highscores in 06/2013

Status: Offline

Eine neue Version von OpenRA ist erschienen. OpenRA ist eine freie Spielengine für Spiele wie Command & Conquer und Command & Conquer: Red Alert.


A new version of OpenRA has been released. OpenRA is free Real Time Strategy game engine supporting early Westwood games like Command & Conquer and Command & Conquer: Red Alert.

Quote:
We have released a new version of OpenRA! Head over to the downloads page to grab it.
List of changes since the previous release:
  • Maps
    • Added a new RA Map by Nukem: Tainted Peak
    • Dropped three RA Maps: Daejeon, Mjolnir, and No Fly Zone.

  • Added a Sound Engine game setting: Sound.Engine=AL.
    • "AL" uses OpenAL, "Null" gives you no sound.

  • Warnings are shown to lobbies when a DEV_VERSION client joins.
  • General gameplay changes:
    • Buildings now take 10 seconds to capture.
    • New units now attack-move to the designated rally point.

  • RA changes:
    • Spy
      • Can infiltrate Refinery: Steals 50% of a player´s cash, minimum $500.
      • Can infiltrate Radar Dome: Resets exploration for the enemy team.
      • Is equipped with a Silenced PPK. Use force-fire to assassinate an enemy unit (careful, your disguise will be dropped).

    • Gap Generator made available to Allies.
    • Tanya made available only to Allies.
    • Pillboxes now include a rifle infantry when built. Pillboxes are garrisonable, so swapping the unit inside changes the weapon fired.
    • Camo Pillbox was removed (temporarily).
    • Artilleries have a 75% chance of exploding on death, down from 100%.
    • Flamethrower received new art for its flame effect, as well as an overall damage increase.
    • AI: Replaced Normal AI with two new AIs: Rommel and Zhukov.
      • Zhukov is a turtle, but sends large attacks with Artillery and V2.
      • Rommel is a modified Hard AI; sends Artillery and V2, but doesn´t like light vehicles.


  • CNC changes:
    • A10´s speed increased, Napalm Drop damage increased.
    • Chinooks now carry up to 10 passengers.
    • Sight of all infantry was increased by 1 tile.
    • Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased.
    • Artillery´s attack range was doubled.
    • Guard Tower´s attack range increased by 1.
    • Increased sight of Construction Yards and MCVs.
    • Construction Yard armor type changed to Heavy (previously Wood).
    • Harvester armor type changed to Heavy (previously Light).
    • Reduced the probability of SpawnVisceroid from 10% to 2%.
    • Reduced the damage and size of Grenadier death explosions.
    • Units no longer target buildings when attack-moving or when idle. They still target defensive structures (except SAM sites).
    • AI is now reasonable and playable.

  • General mod support and bug fixes:
    • New CloakPaletteEffect trait for adding a shimmer effect to cloaked units.
    • Cargo trait now allows initial passengers when units are built.
    • Capture time length is adjustable
    • Custom starting units can be used for each faction.
    • General engine tweaks.
    • Main menu no longer vanished after a lobby disconnect.
    • Fixed a crash with capturing/selling buildings at the same time.
    • Fixed a crash in server in StartGame if there were unvalidated connections.
    • Fixed a crash in the CNC replay viewer.
    • Fixed a bug in CNC where radar would not be shown if dead/spectating.
    • Fixed a bug where passengers could shoot from transports.
    • Improved error messages given with bad MiniYaml indentations.



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