Welcome to AEP Emulation Page - Emulation News
   
Hosting by: Uberspace.de   
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· AEP Shop

Downloads

· ROMs (PDRoms)

Social Links

Select language
Select interface language:

EnglishGerman

Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Lame Mails
· Glossar
· FAQ
· Impressum

Funny Quotes

nun, es sind etwas über 3500 Originals, also Games, die einzigartig sind (wobei ich unter den vielen einzigartigen auch viele sehe, die sich enorm ähneln), der Rest sind "clones" also Versionen verschiedenster Art...

-- Deacon Blue (emunews24.de)

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)


Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: Remakes_VMs: Hexen II: Hammer of Thyrion v1.5.3  PostPosted: Apr 16, 2012 - 04:26 PM
Site Admin


Joined: Jul 04, 2004
Posts: 9359

Location: Frankfurt a.M.

Highscores in 06/2013

Status: Offline

Hexen II: Hammer of Thyrion ist ein Port der auf dem Quelltext von Hexen II und HexenWorld basiert. Zu den unterstützten Platformen zählen Linux, BSD, Mac OS X und Windows.



Hexen II: Hammer of Thyrion is a source port based on Hexen II and HexenWorld. Supported platforms are Linux, BSD, Mac OS X and Windows.

Quote:
2012-04-10: Hammer of Thyrion version 1.5.3 is released:

Version 1.5.3 of Hexen II: Hammer of Thyrion (uHexen2) is released. This is a maintainence-only release, mainly fixing an opengl issue on old graphics hardware.

Uploaded the full sources, as well as win32, win64, dos, linux-x86 and linux-x86_64 binary packages. The Mac OS X packages should follow shortly. We´d also like to have linux-ppc rpms or tarballs if anyone can prepare them for us.

The changes since the previous release are as follows:

  • OpenGL: Made non-power-of-two textures support configurable by a cvar, gl_texture_NPOT, disabled by default: Fixes serious slowdown on some old graphics hardware, such as R300 to R500 class Radeons on Mac OS X, which the driver is lying about its capability. Added a menu entry to enable/disable the feature (OpenGL features -> NPOT textures.)
  • Sound: The client no longer tries updating the ambient sounds when not connected, ie. when no map is active.
  • Several updates to the documentation.


Enjoy.

2012-04-04: Hammer of Thyrion version 1.5.2 is released:

Version 1.5.2 of Hexen II: Hammer of Thyrion (uHexen2) is released. This is a maintainence release fixing several small bugs found in the previous v1.5.1. It also adds new features such as support for FOV adjustment, anisotropic texture filtering, non-power-of-two textures, and so on.

Uploaded the full sources, as well as win32, win64, dos, linux-x86 and linux-x86_64 binary packages. The Mac OS X packages will hopefully follow shortly. We´d also like to have linux-ppc rpms or tarballs if anyone can prepare them for us.

The changes since the previous release are as follows:

  • All platforms: Incremented versions for the hexen2 engine to 1.25, hexenworld engine to 0.25, gamecode to 1.25 and the gtk-launcher to 1.0.7.
  • Verified correct compilation by clang (using v3.0) and by the new gcc version 4.7.x.
  • All platforms, gamecode: Fixed occasional crashes in the original hexen2 game with the Paladin´s axe.
  • All platforms, hexen2 net play: fixed connection getting stuck sometimes after displaying the "Connection accepted" message.
  • All platforms: Ported server model code optimizations and cleanups from h2ded to hwsv (hexenworld server).
  • All platforms: Added support for transparent console in the software renderer, controlled by new cvar "contrans". Valid values for contrans are 0 (solid), 1 (transparent) and 2 (very transparent).
  • All platforms, software renderer: Fixed wrong transparency issue with certain models when not using the x86 assembler drawing routines.
  • All platforms: Added on-screen fps counter to hexen2 (do "showfps 1" from the console). Updated existing showfps code of hexenworld.
  • All platforms, OpenGL: Added anisotropic texture filtering support (gl_texture_anisotropy). Revised existing texture filters. Texture filtering options now saved to the config.
  • All platforms, OpenGL: Added support for non-power-of-two-textures extension.
  • All platforms: Implemented fov in opengl hexen2, useful for widescreen resolutions. Revised the implementations in hexenworld, as well as the software renderer.
  • All platforms, OpenGL: Fixed shadows spot which was broken back in 2007 during v1.4.2 development.
  • All platforms, input: Discard mouse/joystick motion when in cameramode. Discard the accumulated mouse motion when starting a game or when loading a saved game to prevent any unintended viewangle changes.
  • Windows input: Disabled GDI mouse acceleration flags for better behavior on XP and newer versions.
  • SDL / Unix: Revised SDL unicode and dead keys support.
  • SDL / Mac OS X: Fixed console and message mode backspace key (bug #2688151.)
  • Unix / SVGAlib mouse: Fixed missing camera mode and ideal roll handling.
  • Unix / SVGAlib video: Fixed planar modes when using the svgalib_helper kernel module. Removed the need for x86 assembly for compilation and the linux-only limitation.
  • Unix / SVGAlib video: Fixed messed up colors upon coming back from a vt switching.
  • Unix: Fixed compilation on GNU/kFreeBSD (Debian, #657793)
  • Unix, MIDI: Several updates to the Timidity backend.
  • Timidity, Windows MIDI: Support for Microsoft RMID format.
  • Windows MIDI: Fixed broken tempo with certain midi files (problem was introduced in version 1.5.1)
  • Windows software renderer: Fixed restoring of the saved video mode on startup (problem was introduced in v1.4.4.)
  • Windows software renderer: Disabled MGL DirectDraw support by default (causes more trouble than it´s actually worth.) Can be enabled by -useddraw or -usedirectdraw command line switches, if required.
  • All platforms: Revised the cross-episode demo recording and playback behavior, allowing the intermission screens to be displayed.
  • All platforms: Removed code that prevented deathmatch and coop cvars to be set at the same time, which was reported for possibility of causing compatibility issues with mods.
  • All platforms: Majorly revised the support mechanism for different versions of progs. Added old v1.03 progs support to hexen2, added old v0.11 and v0.14 progs support to hw.
  • All platforms, h2ded: Removed error when neither coop nor deathmatch is set and rely on server admin.
  • All platforms, hexenworld client: Fixed a crash in the credits display when one waited long enough to see all the text to be printed.
  • Unix / gtk-launcher: Added support for gtk3. Several bug fixes and code cleanups.
  • Mac OS X: Fixed compilation failure due to a typo in MIDI code introduced in v1.5.1.
  • DOS: Added WatTCP (WATT-32) networking support for hexen2 internet play.
  • DOS: Added experimental DOS support for hexenworld using WatTCP library. (doesn´t work yet due to WatTCP bugs.)
  • DOS: Added "-nogus" command line option so that UltraSound initialization can be skipped by the user if necessary.
  • Miscellaneous source code cleanups.


Enjoy.


Related links:
[ Weitere Remakes und VMs ]

_________________
Alderaan shot first!

[ AEP @ Twitter ][ AEP @ Facebook ] [ AEP @ Google+
 
 
 View user's profile Send private message Send e-mail Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Credits
Valid HTML 4.01! [Valid RSS]
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2012 AEP Emulation Page.
You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.