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creaothceannOffline
Titel: SNES: SSNES 0.9.5  BeitragVerfasst am: 02.04.2012, 16:47 Uhr
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Anmeldungsdatum: 23. Jun 2005
Beiträge: 199


Status: Offline

Eine neue Version des Frontends SSNES für die libsnes Bibliothek wurde veröffentlicht. libsnes bildet den Kern des SNES Emulators bsnes.



A new version of the frontend SSNES for the libsnes library has been released. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form.

This is a major release that marks the first proper release of PlayStation 3 and XBox 360 ports by Squarepusher.

Zitat:
PlayStation 3 port is quite an accomplishment, and is more or less feature complete. XBox 360 port has also received a lot of work, and it'll be more complete for a future 0.9.6 release.

Both PS3 and 360 ports have a small frontend called Salamander that is similar to bsnes' Phoenix that eases use of different cores.

The rest of the code base has been tightened up to accomodate for the fact that SSNES now runs on 6+ platforms.


Console
  • PlayStation 3 port quite complete. (Squarepusher)
  • Lots of work done on XBox 360 port. (Squarepusher)
  • Added SSNES-Salamander for PS3 and 360. (Squarepusher)

General
  • Added experimental audio rate control. This will dynamically adjust input rate on the fly to possibly eliminate all stuttering in video if enabled.
  • Added new SSE-optimized windowed sinc resampler for improved audio quality. If SSNES is built on 32-bit x86 and sinc is used, it is recommended to compile with SSE enabled for major speedup. Old hermite resampler is still available in compile time (--disable-sinc). 32-bit Windows build still uses hermite by default. 64-bit Windows build has sinc enabled as availability of SSE can be guaranteed.
  • Added resampler test cases to objectively verify quality and correctness.
  • Added IPS patching support.
  • Added "--no-patch" option to disable all rom patching.
  • Added compatibility layer for legacy network implementations.
  • kp_plus/kp_minus is detected properly again.
  • Added fixes to C++ build.
  • Fixed regression with screenshots. (Mziab)
  • Bumped maximum players to 8 to accomodate possible needs in future.
  • Added SET_VARIABLES extension interface to libsnes. Cores can advertise support for very obscure settings that cannot be supported generically.
  • Added SET_ROTATION interface to allow implementations to defer screen rotation to hardware if available.
  • Added audio batch callback that improves performance of certain libsnes implementations.
  • Added "*_equal" semantics to state tracker. Allows checking for multiple buttons pressed at once. Useful for certain shaders.
  • Fixed bug with XAudio in nonblock mode.
  • .cgp shaders can take absolute paths for shaders. Mostly useful on consoles.
  • Added code to be able to cleanly reinit Cg.
  • If output sample rate is not supported in OSS, SSNES doesn't fail but uses the given rate.
  • Fixed compatibility with very recent FFmpeg. Should now work seamlessly with v52/v53/v54 libav*.
  • Added option to use FFV1 instead when support for H.264 recording is compiled in.
  • If loading a library fails on Windows, the more precise error code is logged.
  • Movie playback doesn't fail if the recording and playing core doesn't match. A warning will be logged instead.
  • Allowed stopping movie playback early.
  • Added device selection to XAudio2 and DirectSound.
  • BSV movie error handling is more lenient, and tries to give warnings about possible incompatibilities rather than throw an error. (AlexFolland)
  • Savestates that have path appended with ".auto" will be automatically loaded on startup. Useful for arcade-style games.
  • Lots of minor bug fixes and cleanups allround.

GUI
  • Made the updater more intuitive to use by adding dedicated buttons for using and downloading libsnes cores.
  • Fixed bug where torrentzipped archives were crashing the GUI.

Downloads

Slim/Full builds are available from the Phoenix GUI and it's the recommended way to update SSNES to save massive bandwidth (1 MB vs. 15 MB).


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]
 
 
 
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