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retroKOffline
Post subject: DoomRL 0.9.9.6  PostPosted: Mar 07, 2012 - 10:31 AM
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Joined: Jul 04, 2004
Posts: 12.008

Location: Frankfurt a.M.
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DoomRL ist ein Rogueähnlicher Doom Clone für verschiedene Systeme.


DoomRL is a Rogue-like clone of the Doom series for various platforms.

Quote:
DoomRL v.0.9.9.6
.pre
[new] — TR#249: Universal executable — runs with different sound engines, or tiles vs console without loading libraries it doesn’t need
[new] — TR#260: G-version – fullscreen support (ALT-Enter or Ctrl-F12)!
[new] — TR#274: G-version – fullscreen resolution autodetection and startup query
[new] — TR#264: G-version – different floors and doors for Hell
[new] — TR#263: G-version – liquid edges unblockified and animated
[new] — TR#261: G-version – full mouse support (smart LMB/RMB on map, menus and mousescroll)!
[new] — TR#259: G-version – Variable resolution and x2 mode for text and sprites!
[new] — TR#278: G-version – minimap added and grid overlay (SPACE)
[new] — TR#—-: G-version – Epic background and logo by Derek Yu!
[new] — TR#249: Graphics and SoundEngine in config.lua
[new] — TR#249: -graphics, -console, -nosound and -fullscreen command line override options
[new] — TR#—-: hint system serving as a crude tutorial
[new] — TR#—-: all menus/screen rewritten/redesigned
[new] — TR#—-: new keybinding system – you can bind any key, and any CTRL/SHIFT/ALT combination but the syntax is different
[new] — TR#—-: anytime screenshot possible (hardcoded for F10/F9), also in graphics
[mod] — TR#240: recharge mechanic revamp. (tehtmi, game_hunter)
[mod] — TR#246: lots and lots of assembly changes (game_hunter)
[mod] — TR#293: resistances now degrade with durability (game_hunter)
[mod] — TR#—-: configuration entries are optional, defaults will be used if not present
[mod] — TR#—-: FRONTAL option removed – all games start frontal
[mod] — TR#—-: Shottyman pulls from equipped ammo pack when no ammo is in inventory. (tehtmi)
[mod] — TR#—-: two equipped pistols can be quickswapped with Dualgunner.
[mod] — TR#—-: level 24 experience requirement dropped to be more in line. (25 unchanged) (tehtmi)
[mod] — TR#—-: Mastermind melee damage increased (game_hunter)
[mod] — TR#—-: Badass changed to two-level trait. (tehtmi, game_hunter)
[mod] — TR#—-: the player now has the customary grace period upon enter level 1. (tehtmi)
[mod] — TR#—-: different barrel types accept differnt sound bindings. (tehtmi)
[mod] — TR#—-: weapons that don’t use ammo don’t display it, can’t be unloaded, etc. (tehtmi)
[mod] — TR#—-: added dodgebonus being property and dodgemod item property (game_hunter)
[mod] — TR#—-: added IF_FARHIT (attack ignores dinstance penalty) (game_hunter)
[mod] — TR#—-: added IF_UNSEENHIT (attack ignoares visibility penalty) (game_hunter)
[mod] — TR#—-: sniper weapon pack grants IF_FARHIT/IF_UNSEENHIT for 1/2 mods added to weapon (game_hunter)
[mod] — TR#—-: blue armor gives 20% plasma resistance instead of fire (game_hunter)
[mod] — TR#—-: all mod packs are now exotic, have higher weights, and uniquely colored (game_hunter)
[mod] — TR#—-: Vampyre gives scaling amount of HP (game_hunter)
[mod] — TR#270: a lot better and readable crash handling
[mod] — TR#271: SaveOnCrash now in config.lua, may be turned off
[fix] — TR#151: trait screen escape fixed
[fix] — TR#—-: message coloring doesn’t break on newline
[fix] — TR#—-: combat pistol has dualreload. (tehtmi)
[fix] — TR#—-: tactical and assault shotties only get single reload with shottyman. (tehtmi)
[fix] — TR#—-: teleboss AI bug fixed. (tehtmi)
[fix] — TR#—-: full inventory AI bug fixed. (game_hunter)
[fix] — TR#—-: Ao100 level 100 fix. (game_hunter)
[fix] — TR#—-: fixed minor issue with target line coloring. (tehtmi)
[fix] — TR#—-: grammaton Cleric Cross fixed to work with new mastermind. (tehtmi)
[fix] — TR#—-: JC AI bug fixed. (tehtmi)
[fix] — TR#—-: fixed chainfiring on Tower of Babel. (tehtmi)
[fix] — TR#—-: fixed large health globe on Angel of Berserk. (tehtmi)
[fix] — TR#—-: fixed scout’s stair sense briefly showing stairs in a certain unintended case. (tehtmi)
[fix] — TR#—-: barrels can once again be pushed into acid & lava (though it isn’t advised). (tehtmi)
[fix] — TR#—-: teleboss_ai attack fix (game_hunter)
[fix] — TR#—-: enemy pursuing AI fix (game_hunter)
[fix] — TR#168: proper error messages if missing files
[fix] — TR#—-: no more cannot resume dead coroutine on program error
[fix] — TR#265: error and assert can be normally used in modules
[fix] — TR#105: DoomRL will give now a meaningfull error if console is too small
[fix] — TR#—-: error reports will properly report params passed
[fix] — TR#—-: Linux 64 and Mac OS X player.wad fix

v.0.9.9.5
[new] -- TR#---: 3*8 levels, Phobos Anomaly, Tower of Babel and Dis as "episode" end levels
[new] -- TR#---: New BOSS!
[new] -- TR#---: New Arch-Vile AI, also damage changed to 20 fire-based
[new] -- TR#---: New Mancubus AI
[new] -- TR#---: The Brick Song by Simon Volpert added as Wall soundtrack!
[new] -- TR#---: new config option "MorePrompt" allowing to turn off confirm on too many msg (kornel)
[new] -- TR#---: Angel of Confidence and Angel of Overconfidence (Angel of Haste removed) (game_hunter)
[new] -- TR#039: New PowerUp! (kornel)
[new] -- TR#025: New AI for formers, barons, teleporting bosses, and spawners (game_hunter)
[new] -- TR#---: Exotic weapon: combat pistol (game_hunter)
[mod] -- TR#---: All special levels now guaranteed (unless locked out by ITYTD)
[mod] -- TR#---: Cancelling mods on AoI no longer consumes the mod (tehtmi)
[mod] -- TR#---: rapid fire shotguns now benefit from Trigger Happy (kornel)
[mod] -- TR#---: monsters are now subject to normal (variable) firing times (kornel)
[mod] -- TR#---: tweaks in level rewards for very good completion, UE now possible without lucky drops (kornel)
[mod] -- TR#---: Difficult medals give you easier medals of the same series if you haven´t already received them (game_hunter)
[mod] -- TR#---: Changes medals that were previously both exclusive and inclusive of each other (game_hunter)
[mod] -- TR#---: All current assemblies have fixed bonuses (regardless of mod order) (game_hunter)
[mod] -- TR#---: main screen detects beta state (kornel)
[mod] -- TR#---: combat, assault and tactical shotgun reload time set to 1.0 (game_hunter)
[mod] -- TR#---: player sight is calculated also after his turn - looks better (kornel)
[mod] -- TR#---: lots of AI optimization - please report any slowdowns (kornel)
[mod] -- TR#---: New rewards in Hell´s Arena for Berserk, Impatience, Red Alert, Purity, Masochism, Humanity (game_hunter)
[mod] -- TR#---: Armorer badges require 12/24/36/48/all specials, up from 10/20/30/40/all (game_hunter)
[mod] -- TR#---: Shorter powerup status names (kornel)
[fix] -- TR#---: Using fists on AoB with a weapon equipped no longer gives an inappropriate message (tehtmi)
[fix] -- TR#---: Using Angel Arm can no longer remove stairs (tehtmi)
[fix] -- TR#---: JC spawns fixed
[fix] -- TR#---: Sleep timer precision (add)
[fix] -- TR#---: Ballistic armor now gives melee resistance (tehtmi)
[fix] -- TR#229: Fixed full reload with ammo pack crash (tehtmi)
[fix] -- TR#---: Trying to fire with not enough (but non-zero) ammo is now instant (tehtmi)
[fix] -- TR#145: double shotgun and derivative uniques display x2 modifier (kornel)
[fix] -- TR#203: OnRemove is now correctly ran if armor is destroyed on player (bug with set armors) (kornel)
[fix] -- TR#---: rare bug with possibility to destroy level edge walls fixed (kornel)
[fix] -- TR#---: mortem name fixes (game_hunter)


Related links:
[ Weitere Remakes und VMs ]

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Sp00kyFox
Post subject: DoomRL 0.9.9.6  PostPosted: Mar 07, 2012 - 05:07 PM
Retrokenner


Joined: Sep 10, 2010
Posts: 208


erwähnenswert ist auch, dass dies die erste version mit optionalem grafikset ist.
 
 
 
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