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MasterPhWOffline
Titel: DSP Emulator 0.12b3  BeitragVerfasst am: 07.03.2012, 13:59 Uhr
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Anmeldungsdatum: 06. Jul 2004
Beiträge: 1.919

Wohnort: W-Live
Status: Offline

Eine neue Version von DSP Emulator ist erschienen.
DSP unterstützt die Systeme ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES und Game Boy.


A new version of DSP Emulator has been released.
DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.

Zitat:

DSP 0.12b3 03/06/12
**********
-General
+ Delphi
- Added a project to compile in Delphi XE2 (and in then future 64-bit)
- Fixed problems when you pushed a button on the main window, it loose the focus of the game window
+ Lazarus/Free Pascal
- Added the ZlibEx libraries in Windows and Linux (32bit) eliminated the problems of compression/decompression in Spectrum (DSP and SZX formats) and Coleco snapshots
- Fixed a bug finding out the length of a file
- Added the NES driver, now all drivers are equally in Delphi and Lazarus
- Changes to the code to begin the compilation on 64bits. It works on linux (except Zlib libraries), but not in Windows yet.
- Fixed bug when displaying the preview image of the drivers in the selection menu
- Added choice of base directories in the configuration menu
- Fixed problems with window focus in games like Delphi, but only on Windows not Linux
+ MB88XX: New CPU, missing some opcodes
+ Namco IO: Added Namco IO 53XX (some bugs on MB88XX)
+ Fixed bug, the driver was working was not marked in the main menu
+ N2A03 Sound: Added sound chip (missing DPCM)
+ Timers: Improved response for very fast timers
+ Cleaning/improving the code in the load ROMS/Snapshots/Tapes to enhance stability
+ Fixed bug which showed twice the error message when the ZIP file is missing
+ Added redefine keys to ´insert coin´/´start player´ in main menu
+ Samples
- Improved playback system
- Added possibility to repeat the sample immediately or only when it ends
- Added automatic loop function
- Added a function to stop all the samples
+ Fixed when not showing anything on the screen if the screen was inverted and the video was not 1X
+ Fixed a bug that did not properly cleaned and audio samples sounded strange noises
-Spectrum
+ Fixed aestetic bugs
+ Lazarus/Free Pascal: Fixed the button to enable/disable fast load, not working
+ Corrected PZX tape loading
-Coleco
+ Fixed the background color when loading a snapshot
-NES
+ Added sound (N2A03)
+ Fixed sprites
-GameBoy / GameBoy Color
+ Fixed startup of the GameBoy Color when the BIOS file is not present
+ No longer displays error message when unable to load the BIOS
-Donkey Kong Hardware
+ Fixed sprites (displaced 1 pixel)
+ Added invert screen
- Donkey Kong: Added full sound with samples
- Donkey Kong Jr.: Added driver with full sample sounds
- Donkey Kong 3: Added driver with sound (2xN2A03)
-Asteroids
+ Fixed audio did not work without samples
-Super Basketball
+ Fixed scroll 1 pixel
+ ROMs updated to version I
+ Added invert screen
-Exed Exes
+ Fixed audio CPU IRQ generation
+ Fixed cuts on sprites
-Irem M62
+ Simplified video system and initiated video screens
-Burger Time
+ Updated audio NMI generation
+ Fixed loading audio ROM
-Green Beret
+ Fixed video rate to 60.60fps
+ Fixed generation of IRQ´s and NMI´s
-Ghost´n Goblins
+ Fixed a stupid bug in the video cache
-Galaga Hardware
+ Digdug: Added driver with sound. Some errors in reading the IO´s (dipswitches)
-Mario Bros.
+ Added full sound with samples
+ Added invert screen
-Capcom System 1 (CPS1)
+ Fixed vertical scroll
-Sega System 16A
+ Fixed a bug initializing the palette
-Arabian
+ Added driver with sound
-Pirate Ship Higemaru
+ Added driver with sound


Related links:
[ Spectrum Emus ]

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