Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Logininfo speichern

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
retroKOffline
Titel: StepMania 5 Preview 3  BeitragVerfasst am: 22.08.2011, 14:02 Uhr
Site Admin


Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.955

Wohnort: Frankfurt a.M.
Status: Offline

Eine neue Version von StepMania ist erschienen. StepMania ist ein Dance Dance Revolution, Pump It Up, EZ 2 Dancer und Para Para Paradise Arcademaschinen Simulator ist für Windows, Mac OS X und Linux.


"StepMania is capable of playing many game types. Currently, it supports games similar to Dance Dance Revolution, Pump It Up, EZ 2 Dancer, and Para Para Paradise. In the future, it will support games similar to BeatMania, Guitar Freaks, DrumMania, and more.

The games played by StepMania are rhythm games. Notes scroll up from the bottom of the screen, and the player must hit the corresponding button on the controller in time to the. All games can be played using the keyboard, but the real fun comes when using specially designed controllers, like a dance pad or hand sensors." Quoted from the homepage. StepMania is available for Windows, Mac OS X and Linux.

Zitat:
StepMania 5.0 Preview 3 | 20110820
--------------------------------------------------------------------------------

2011/08/20
----------
* [PlayerOptions] Add GetMMod() Lua binding. [AJ]
* [Player] Make keysounds respect volume preference. Fixes issue 344. [AJ]

2011/08/19
----------
* [Steps] Add PredictMeter() and GetDisplayBPMType() Lua bindings. [AJ]
* [Song] Add ShowInDemonstrationAndRanking() Lua binding. [AJ]
* Turn off Autogen by default. [shakesoda]
* Disable automatic aspect ratio guessing, default to 854x480
(16:9 because most newer displays are wide). [shakesoda]
* Turn on FastLoad and FastLoadAdditionalSongs by default. [shakesoda]

2011/08/18
----------
* [RageInput] Added "No input devices were loaded." string to languages. [AJ]
* [RageInputDevice] Added localized names for InputDeviceState. [AJ]
* [Course] Add IsPlayableIn(StepsType) and IsRanking() Lua bindings. [AJ]
* [Trail] Added GetTotalMeter(), GetLengthSeconds(), IsSecret()
and ContainsSong(song) Lua bindings. [AJ]

2011/08/16
----------
* Added PrettyPercent(numerator,denominator) Lua binding. [AJ]

2011/08/14
----------
* [Foreground] Restore Foreground Changes for use in gameplay. Note that it
is recommended to use lua for #FGCHANGES from now on: not all XML changes
will work. [infamouspat]

2011/08/13
----------
* [Theme-side] Added Fancy UI Background preference to Theme Options. [AJ]
* [LowLevelWindow_X11] Don´t force the window into the upper left corner. [ZipFile]

2011/08/07
----------
* [LifeMeterBattery] Added LostLife param to LifeChanged message. [AJ]
* [LifeMeterBattery] Converted LifeMeterBattery lives to an AutoActor. [AJ]
* [TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops. [AJ]
* [GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when
not using joint premium. [AJ]
* [BeginnerHelper] Made BeginnerHelper run the OnCommand. [AJ]
* [GameState] add GetExpandedSectionName() Lua binding. [AJ]
* [ScreenSelectMusic] Added IdleCommentSeconds metric and
"ScreenSelectMusic IdleComment" announcer sound. [AJ]
* [NotesLoaderBMS] "Send the actual song file to LoadFromBMSFile in
BMSLoader::LoadNoteDataFromSimfile instead of the dummy one...
This fixes the wrong sound issue [423]..." [theDtTvB]

2011/08/06
----------
* [NoteSkins/beat/default] Fix Issue 425. [AJ]
* [ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again. [AJ]

2011/08/05
----------
* [NoteField] Added AreaHighlightColor metric. [AJ]

2011/08/04
----------
* [NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit. [AJ]

2011/08/02
----------
* [NotesSSC] Only write timing/attack tags for the step if there is a
difference from the song. For timing tags, at this time it means that if even
one tag is different, all tags are written. [Wolfman2000]

2011/08/01
----------
* [MusicWheel, RoomWheel] Moved the "- EMPTY -" string to the languages file. [AJ]

2011/07/31
----------
* [ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure.
Fixes issue 298. [AJ]

2011/07/30
----------
* [ProfileManager] Fix an issue when deleting recently created profiles. [AJ]
* Start removing anything related to Guitar mode. This was rushed in, and it
is not worth us keeping at this time. [Wolfman2000]

2011/07/26
----------
* [ScreenEdit] Add a semi working implementation of the often requested
copy/paste selected timing data feature. This should make it easier for
some charters. [Wolfman2000]

2011/07/21
----------
* [BeginnerHelper] Removed DancePadAngle metric in favor of DancePadOnCommand.
The same goes for PlayerAngle, dancer rotation is now handled in
PlayerP1/2OnCommand. [AJ]
* [Course] Bumped up max edit course title length to 16 (still feels too short).
Also added #DESCRIPTION tag and Course:GetDescription() Lua binding. [AJ]

2011/07/20
----------
* [Win32/CrashHandlerChild] Crashlog and log now open in the player´s default
text editor. Also, the Show Log button works again, including for people using
Portable.ini. [AJ]

2011/07/19
----------
* [LoadingWindow] Added the ability for themes to have custom splash banners.
(Currently Windows-only.) [AJ]

2011/07/17
----------
* [Cache] No longer store #NOTES in the cache. This should speed things up
on the first load if there is not much to write. (General note: this was
taken from another branch, but results at that point were great.)
[Wolfman2000]

2011/07/13
----------
* [Difficulty] Allow ALL StepsTypes to use CustomDifficulty properly.
There was some unfair targeting of Couple and Routine. [Wolfman2000]
* [Steps] Calculate accurate radar values for Couple charts. [Wolfman2000]
* [ScreenEdit] Display more accurate chart data for Couple and Routine charts
for the future. No more having (almost) every row as a jump! [Wolfman2000]

2011/07/12
----------
* [OptionRowHandler] Add a new metric to ScreenOptionsMaster:
StepsUseChartName. Use this if you want your charts to have a unique name
in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts
to the original behavior. This metric is false by default. [Wolfman2000]
* [ScreenEdit] Fixed a bug involving #ATTACKS. Now when you set an attack,
the mods are reverted back to how they were prior to the attack being set.
[Wolfman2000]

2011/07/09
----------
* [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute.
Any files that only use the Combo attribute will have that value copied to
miss combo on next launch. [Wolfman2000]
* [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should
not be affected, but it may require more testing. [Wolfman2000]
* [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and
Miss judgments on eval. Of course, this goes down to Perfect and Miss if
that is disabled. [Wolfman2000]

2011/07/07
----------
* [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000]
* [CourseLoaderCRS] Don´t load BEST# and WORST# where # is greater than the
number of songs installed. Fixes issue 373. [AJ]
* [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for
more detailed descriptions, or perhaps some short hand lingo. All files
that used #DESCRIPTION will have their values moved to #CHARTNAME on
load. [Wolfman2000]
* [ScreenEdit] Add a Steps Data menu for getting numerical step data on the
chart. This is a read only menu. Edit Steps Information contains writable
information. [Wolfman2000]
* [NotesAllSSC] Add the Steps version of #DISPLAYBPM. The Song version is
still there, so themes should not have to worry about breakage.
[Wolfman2000]

2011/07/06
----------
* [ScreenEdit] Fix the bug where hitting Enter during playing wouldn´t take
the user back to the editor. [Wolfman2000]
* [Gameplay] Fix Fail mods being dishonored. [Midiman]

2011/07/05
----------
* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
Saving should still work, but this was never tested yet. [Wolfman2000]
* [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini.
This will prevent many prior courses from breaking. [sharksoda, Wolfman2000]
* [CharacterManager] Add a lua function to check how many characters you have.
For an example of how this is used, check the default theme´s scripts
folder, specifically 03 ThemePrefs.lua. [Wolfman2000]

2011/07/04
----------
* [ScreenEdit] Add a function to switch the notes the routine players have to
hit. In simple terms, Player 1´s notes are now Player 2´s and vice~versa.
Check it out in the Alter Menu. [Wolfman2000]
* [ScreenEdit] Add two routine mirroring functions. Now you can build sections
of a chart for one player, and mirror the effect for the other player when
finished. For Pump players, it is not a straight mirror, but is more akin
to what is found via normal routine charts. In other words, you´ll be happy.
Check it out in the Alter Menu. [Wolfman2000]

2011/07/03
----------
* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn´t
exist at that time. [Wolfman2000]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]

_________________
Alderaan shot first! 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024