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retroKOffline
Post subject: OpenTTD v1.1.2-RC2  PostPosted: Aug 02, 2011 - 10:46 AM
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Joined: Jul 04, 2004
Posts: 12.008

Location: Frankfurt a.M.
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Eine neue Version von OpenTTD ist erschienen.
OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose). Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.


A new version of OpenTTD has been released.
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

Quote:
1.1.2-RC2 (2011-07-30)
  • Fix: Cost of adding an extra road type to a bridge or tunnel was undercalculated [FS#4680, FS#4681] (r22700, r22699)
  • Fix: Only insert cleared object tiles into _cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful [FS#4694] (r22698)
  • Fix: When building a house it could be built at the wrong place if multitile houses failed some tests (r22697)
  • Fix: [Network] Failed network address resolving could trigger temporary freezes [FS#4697] (r22696, r22695)
  • Fix: [NewGRF] The override managers were not reset in some cases like creating a new scenario [FS#4691] (r22693)
  • Fix: [NewGRF] Aircrafts defined with IDs above the default aircrafts always defaulted to passenger cargo (r22690)



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