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retroKOffline
Titel: PrBoom-plus v2.5.0.9.test  BeitragVerfasst am: 23.05.2011, 14:04 Uhr
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Anmeldungsdatum: 04. Jul 2004
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PrBoom-plus ist eine Weiterentwicklung von PrBoom, einem Source Port von Doom.


PrBoom-plus is a Doom source port based on PrBoom.

Zitat:
2.5.0.9.test @ 2011-May-23 14:35 - win32 build, sources
[+]New music code by Nicholai Main. See "Preferred MIDI player" GUI option. Available values are "sdl", "fluidsynth" (disabled for Win9x), "opl2" and "portmidi".
[+]If "-warp" does not have any map number after it, then the game will automatically warp to the first map of all files loaded at the command line. This allows a pwad to be run without concern for where the actual maps start.
[+]Ability to put automap in overlay mode where you want (map_overlay_pos_x/y/width/height config variables).
[+]Added render_patches_scalex/y config variables for custom scaling when "not adjusted" is used.
[+]Emulation of weaponinfo overrun.
[+]Interpolation for automap.
[+]Support for mouse wheelup/down.
[+]Added "Use mouse wheel for zooming" automap option.
[+]Screen resolution changing does not require engine restarting.
[+]Ability to resize main window with mouse. Any sizes are allowed if key is pressed during resizing.
[+]Alt-Enter works as a toggle between fulscreen and windowed modes.
[+]Added new video mode "8inGL". It renders 8bit software surface into OpenGL surface. So you should not have any palette issues on modern systems and you are able to use VSync with "windib" SDL videodriver. You can set up this mode from in-game GUI or with "-vidmode 8gl" or "-vidmode 8ingl" command line switches.
[*]Added mouse action for single-click use key presses and for backward motion.
[*]Noclip side-effect which can occur after "intercepts overflow" should not have any effect after level reloading.
[*]Disabling ENDOOM screen regardless of misc_fastexit if demorecording.
[*]"Fast Exit" is renamed to "Show ENDOOM screen".
[*]Precise rendering of lines on automap if "render quality" is "quality" for avoiding small vibrations during rotation. Applied for GL mode only.
[*]Antialiasing of automap lines works in software modes too (Xiaolin Wu´s line algorithm). There are map_use_multisamling config variable and corresponding GUI entry.
[-]Fixed crash on map21 @ Newgothic with "-complevel 10" and above.
[-]Improved emulation of "missed back side" overrun. There is no more desynch on fez1-924.lmp @ fez1.wad, but you still need to add "-setmem dosbox" or "-setmem dos71" command line parameter, because default "dos622" memory layout causes desynch.
[-]Automap scale factor did not save.
[-]"-set overrun_* = 0" in demo footer did not work.
[-]When playing back multiple-level demos for Ultimate DOOM -warp produces unexpected results when combined with -auto.
[-]Titlepic causes Signal 11 crash on MALGNANT.WAD.
[-]Fixed wrong position of automap marks if ´follow mode´ and ´rotate mode´ are enabled.
[-]Automap marks did not draw correctly (white rectangles instead of digits).
[-]Automap marks did not scale to used screen resolution and were hardly visible at high resolutions because of that.
[-]Wrong skydome cap color when invulnerability is active.
[-]Mouse cursor did not hide on fullscreen if mouse is disabled at General options.
[-]If one uses skipsec to warp to one of the intermission screen portions of a demo, then the music from the previous level is playing instead of the intermission music.
[-]"flashing hom" detector did not work in GL mode.


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