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Author Message
retroKOffline
Post subject: OpenMW v0.9.0  PostPosted: Jan 28, 2011 - 10:15 AM
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Joined: Jul 04, 2004
Posts: 9359

Location: Frankfurt a.M.

Highscores in 06/2013

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OpenMW ist eine Open-Source Engine für das Spiel The Elder Scrolls 3: Morrowind (via OpenMW Forum)


OpenMW is an open-source engine for the game The Elder Scrolls 3: Morrowind (via OpenMW forums).

Quote:
OpenMW is a free and open-source engine for The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game´s engine and functionality

We are proud to announce the latest version of OpenMW, Version 0.9.0, which was released on 13 January 2011.

New Features
Exterior cells - loading, unloading and management
Character Creation GUI
Character creation
Make cell names case insensitive when doing internal lookups
Music player
NPCs rendering

Downloads
Linux 32 - http://openmw.googlecode.com/files/openmw-0.9.0-linux32.tar.bz2
Linux 64 - http://openmw.googlecode.com/files/openmw-0.9.0-linux64.tar.bz2
Windows - http://openmw.googlecode.com/files/openmw-0.9.0-win.zip

Known Issues
Sometimes the music track changes whenever you enter a new cell
Exterior rendering is unoptimized (slow) and has no landscape yet
Character creation must be invoked via script instructions, the tutorial sequence at the beginning of the game isn´t fully working yet.
We have a rate crash bug releated to NPC-rendering.
You can pick up things and use load doors (doors that connect cells). Note that the aiming mechanism is only a placeholder. It lacks precision and causes problems in some cases (it will be replaced in the next version).

If you find any bugs/errors with the latest version of OpenMW, please submit a bug report on openmw.com or at the OpenMW forums.



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[ Weitere Remakes und VMs ]

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