Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
krysmopompasOffline
Post subject: NES: FCEUX v2.1.4  PostPosted: May 31, 2010 - 08:07 PM
Retrogott


Joined: Jun 19, 2008
Posts: 2.094


Status: Offline

Vom NES und FDS (Famicom Disk System) Emulator FCEUX ist eine neue Version erschienen.

Danke an NGEmu für diese News.



The NES and FDS (Famicom Disk System) Emulator FCEUX has been updated.

Thanks to NGEmu for this news.

Quote:
The 2.1.4 release that fixes some many bugs and adds new features compared to 2.1.3. In addition it also fixes up the movie code significantly; ixing implementation problems, loading speed, adding new features, and fixing bugs.

Noteable changes:
  • Added microphone support option. When enabled, Port 2 Start activates the Microphone. Added movie recording of mircophone
  • Fully implemented "bulletproof" read-only
  • Movie code now fully conforms to the Savestate section of the Laws of TAS
  • Movies now have a "finished" mode. If a playback stops the movie isn´t cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording
  • Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. In this mode loading a savestate in read+write doesn´t truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added
  • Faster loading of Movies and Savestates
  • New lua functions
  • Fixed zapper.read() crash on movie finished
  • Fix PlayMovieFromBeginning when using a movie that starts from savestate
  • New and improved input display
  • Autohold display fixed with 4 player support
  • Win32 NTSC Filter Video options
  • Win32 - Many feature enhancements to the Cheats dialog
  • Win32 - Debugger - many crash bug fixes and breakpoint handling fixes


Related links:
[ NES Emus ][ NES Infos ]

_________________
If you can’t run at 60 fps, you’re not a good racing game. 
 
 
 View user's profile  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024