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step1978Offline
Post subject: RetroCopy v0.720  PostPosted: Mar 17, 2010 - 12:27 PM
News Scout


Joined: Jun 25, 2005
Posts: 4471

Location: Berlin

Highscores in 05/2013

Status: Offline

RetroCopy ist ein SEGA Mega Drive, SEGA Master System, SEGA Game Gear, Nintendo Entertainment System (NES) und Sega System E Arcade Emulator für Windows.


RetroCopy is a SEGA Genesis, SEGA Master System, SEGA Game Gear, Nintendo Entertainment System (NES) and Sega System E Arcade emulator for Windows.

Quote:
The next version of RetroCopy has finally been released! Available in 32bit and 64bit versions, grab it from the download page.

The biggest changes in this release are massive improvements to Genesis/Megadrive accuracy, across the board sound improvements and save states.


Here is what´s new :-

v0.720 - March 17th 2010
-[EMU] Improved speed by average 20% in all cores
-[EMU] Fixed issues with shadow/hilight mode, vertical scrolling, DMA bugs, sprite collision, aspect ratio and timing in the Genesis/Megadrive VDP
-[EMU] Cleaned up Sega Genesis / Megadrive state, reduced size of it by 600% (allowing more rewind per megabyte)
-[EMU] Fixed bug in 6button controller that stopped it working in some Genesis/Megadrive games [Sasha]
-[EMU] Fixed a few Genesis/Megadrive memory map issues [Eke]
-[EMU] Improved YM2612/Z80/VDP timing in Genesis/Megadrive (along with other fixes 98+% of all Genesis games work very good now)
-[EMU] Fixed slowdown bug when games read input ports too much (Legend of Galahad, Kawasaki, Aleste) [Sasha]
-[EMU] Fixed numerous bugs in YM2612 core (fixes Gynoug, Beavis and Butthead, Streets of Rage and a few other games with strange glitches) [Eke,Sasha]
-[EMU] Cleaned up Sega Master System, Game Gear, Sega-E and Nintendo states
-[EMU] Added "full display" option to Game Gear. Shows the full Game Gear frame which often has valid screen data.
-[EMU] Added native sampling to YM2413 FM chip (SMS)
-[EMU] Improved efficiency, accuracy and general cleanliness of SMSVDP (SMS, GG, SEGAE)
-[EMU] Improved NES sound filtering, now sample internally at over 240000Hz and then down sample for increased quality.
-[EMU] Fixed bug in Z80 LD R, A instruction
-[EMU] Implemented Z80 IM2 support
-[EMU] Added some config options to set frequency cutoffs and mixing levels of certain audio devices

-[SOUND] Added new high quality resampling engine with different settings for speed. Every sound chip now uses it.
-[SOUND] Added 3 band equalizer (using Linkwitz Riley 4th order) , low (bass boost), medium and high frequencies can now be amplified separately
-[SOUND] Added filtering option which is designed to simulate capacitors/resistors/etc that sound on real machines was filtered through

-[CORE] Added reset button which forces hard reset
-[CORE] Added automatic save states to all systems. Simply leave a game and resume it at any time at same point you left. Can also do manual saves
-[CORE] Added SSE2 optimizations throughout (now a requirement)
-[CORE] Added memory alignment functions for better multithreading performance of video/audio buffers
-[CORE] Upgraded to boost 1.42
-[CORE] Fixed bug that didn´t recognize .SMD files for Genesis/Megadrive conversion [lolcano118]
-[GUI] Fixed bug that wasn´t translating some keys correctly like the underscore [Pixel_Crusher, Entrax]
-[GUI] Added new slider control for volume/bass/etc adjustment


Related links:
[ Diverse / Misc Emus ]
 
 
 
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