Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Logininfo speichern

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
JezzeOffline
Titel: SNES: bsnes v0.056  BeitragVerfasst am: 22.11.2009, 10:14 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

byuu hat eine neue Version seines SNES Emulators bsnes für Windows und Linux aktualisiert. Die interessanteste Neuerung stellt wohl die Unterstützung für Pixel Shader (Filter) dar.



byuu has released a new version of its SNES emulator bsnes for Windows and Linux.

Zitat:
This release adds a lot of new user interface features, and polishes Super Game Boy support.

Note that many pixel shaders need to be coded specifically for bsnes, eg ones designed for Pete´s OpenGL2 plugin will not work. I will maintain a pixelshaders archive on the bsnes download page with a collection of working shaders. Right now, there are three: HDR TV, Scale2x and HQ2x; written by guest(r) and Pete, and ported by myself.

Changelog:
  • lowered Game Boy audio volume so that it matches SNES audio volume
  • fixed Super Game Boy multi-player support
  • fixed Super Game Boy swapped player bug
  • compressed Game Boy cartridges can now be loaded
  • added save state support for Super Game Boy games
  • blocked illegal Super Game Boy packets, fixes Zelda DX, Akumajou Dracula, etc palette issues
  • main window once again shrinks on size changes
  • joypads can now control the file loading window (support is very rudimentary)
  • cleaned up video and audio sliders, increased audio input frequency range for 59hz monitors
  • rewrote all of the input capture system from scratch
  • added dozens of additional GUI hotkey bindings to resize the main window, control synchronization, control speed, etc
  • it is now possible to map keyboard modifiers (shift, control, alt, super) to any input or hotkey; eg alt+enter = fullscreen
  • merged all input capture windows into the main settings panel
  • added turbo button support; hold down turbo buttons to send a 30hz input pulse
  • added asciiPad controller emulation; contains off/turbo/auto fire toggles and slow-motion mode
  • asciiPad support allows for quick switching between keyboard and gamepad input
  • merged scanline filter into the user interface (under Video Settings) to allow it to work on all filters; including the NTSC filter
  • killed off an evil QString string intermediary class called utf8; string class can convert to and from QString directly now
  • added fast BS-X, Sufami Turbo and Game Boy cartridge loading: use the filter list under "Load Cartridge" to bypass the BIOS selection screen
  • added pixel shader support to the OpenGL driver on Windows and Linux; note that it only really works well on Linux at the moment
  • added proper Vsync support to the OpenGL driver on Windows and Linux using GL extensions; again this really only works well on Linux
  • added unique path memory for shaders, folders, cartridges, BS-X, Sufami Turbo and Game Boy images
  • upgraded to Qt 4.6.0 release candidate 1; fixes an issue with the first checkbox in lists not updating when clicked


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

_________________
Test your limits and break through! 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen ICQ-Nummer 
Antworten mit Zitat Nach oben
blackerkingOffline
Titel: SNES: bsnes v0.056  BeitragVerfasst am: 22.11.2009, 10:58 Uhr
Bescheißermeister


Anmeldungsdatum: 05. Sep 2006
Beiträge: 1.474

Wohnort: Leipzig
Status: Offline
Die Ideen die Byuu in seinen Emulator einbringt, klingen interessant und viel versprechend.
 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024