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mateyoOffline
Post subject:   PostPosted: Feb 28, 2009 - 11:08 AM
Retrogott


Joined: Jul 16, 2008
Posts: 1637

Location: Frankfurt am Main

Highscores in 05/2013

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wann kommt denn endlich die komplette "monkey island 1 rework version" raus? ^^
das wäre doch mal n projekt bong Smile
 
 
 
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Bong87Offline
Post subject:   PostPosted: Feb 28, 2009 - 12:43 PM
Anti Pokemon Emulant


Joined: Jul 28, 2007
Posts: 1406

Location: Ansbach

Highscores in 05/2013

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@Ragnarok
War ne ganz spontane Idee Wink

@mateyo
Machen würde Ichs schon habs nur nicht so mit c++ Cool

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mateyoOffline
Post subject:   PostPosted: Feb 28, 2009 - 12:57 PM
Retrogott


Joined: Jul 16, 2008
Posts: 1637

Location: Frankfurt am Main

Highscores in 05/2013

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mhm müsste man mit AGS machen. würde dennoch auf 1024x768 limitiert sein dann leider... Sad
 
 
 
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TormentorOffline
Post subject:   PostPosted: Feb 28, 2009 - 02:34 PM
Darth Vaddi


Joined: Oct 20, 2006
Posts: 1205



Highscores in 05/2013

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C++ muss man garnicht können um ein Adventure zu Programmieren, dafür reicht Blitz Basic oder Blitz Basic Max völlig aus, Programmiere damit schon seit Jahren ein wenig Just vor Fun.

http://blitzmax.com/

Nur glaube ich nicht das ein komplettes Game alla Monkey Island in dem GFX Style machbar währe, dafür währen es einfach zuviele Grafiken & Animationen.

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**** commodore 64 basic v2 ****
64K RAM SYSTEM 38911 BASIC BYTES FREE

READY.


 
 
 
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Bong87Offline
Post subject:   PostPosted: Feb 28, 2009 - 03:40 PM
Anti Pokemon Emulant


Joined: Jul 28, 2007
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Location: Ansbach

Highscores in 05/2013

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Nuja schöne Beschäftigung isses schon vllt nehm ich mir maln paar Monate frei Wink

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RagnarokOffline
Post subject:   PostPosted: Feb 28, 2009 - 04:12 PM
Jinxed


Joined: Dec 12, 2006
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Location: 기정동

Highscores in 05/2013

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Da gibts soch auch so Kits, mit denen zum Beispiel auch KQIII gemacht wurde, oder irre ich mich? Dafür muss man dann gar nicht programmieren können, glaub ich.

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mateyoOffline
Post subject:   PostPosted: Feb 28, 2009 - 04:59 PM
Retrogott


Joined: Jul 16, 2008
Posts: 1637

Location: Frankfurt am Main

Highscores in 05/2013

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hm dürften so 90 hintergründe sein die es zu bearbeiten gibt und dann kommen noch die ganzen charaktere mit einzelnen animation frames hinzu + gegenstände die als layer dazu kommen ... schon n haufen arbeiten >_<
 
 
 
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Bong87Offline
Post subject:   PostPosted: Feb 28, 2009 - 05:20 PM
Anti Pokemon Emulant


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Highscores in 05/2013

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Schick mir die Dateien und gebt mir 3 tage und ne Stange Zigaretten und dann hamma des Wink

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RagnarokOffline
Post subject:   PostPosted: Feb 28, 2009 - 05:38 PM
Jinxed


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o.O Niemals!

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Bong87Offline
Post subject:   PostPosted: Feb 28, 2009 - 06:00 PM
Anti Pokemon Emulant


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Highscores in 05/2013

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Habs geschafft ner frau das einparken beizubringen da is das ja ein Kinderspiel Wink

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RagnarokOffline
Post subject:   PostPosted: Feb 28, 2009 - 07:41 PM
Jinxed


Joined: Dec 12, 2006
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Laughing

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Bong87Offline
Post subject:   PostPosted: Feb 28, 2009 - 11:03 PM
Anti Pokemon Emulant


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Location: Ansbach

Highscores in 05/2013

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Original:


Neu:

Status:Nicht Fertig

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Bong87Offline
Post subject:   PostPosted: Mar 02, 2009 - 12:30 AM
Anti Pokemon Emulant


Joined: Jul 28, 2007
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Location: Ansbach

Highscores in 05/2013

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Original:


Neu:

Status:Nicht Fertig

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Bong87Offline
Post subject:   PostPosted: Mar 03, 2009 - 08:42 PM
Anti Pokemon Emulant


Joined: Jul 28, 2007
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Location: Ansbach

Highscores in 05/2013

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Original:


Neu:

Status:Nicht Fertig

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blackerkingOffline
Post subject:   PostPosted: Mar 03, 2009 - 09:06 PM
Bescheißermeister


Joined: Sep 05, 2006
Posts: 1393

Location: Leipzig

Highscores in 05/2013

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Hmmm die Augenpartie sticht zu sehr aus dem Bild heraus. Vielleicht solltest du den Kapitän älter wirken lassen.

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