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Review of the moment
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Message |
Jezze
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Post subject: PSP: PPSSPP v1.0
Posted: Feb 03, 2015 - 07:39 PM
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Banned Team Member
Joined: Oct 30, 2004
Posts: 5.751
Status: Offline
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Die Version 1.0 des PSP Emulators PPSSPP wurde veröffentlicht.
A new version of the PSP emulator PPSSPP has been released.
Quote: February 2, 2015: 1.0.1 with a few bugfixes coming soon
1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs will be fixed shortly, in 1.0.1 coming later this week.
February 1, 2015: 1.0!
Finally, 1.0 is out, with a ton of new improvements! Note that it can take a while for it to become available in the Play store, depending on your location and Google´s datacenters.
Full improvements list:
- Many, many bug fixes in JIT and elsewhere, improving compatibility
- Proper fix for Zenfone and related devices
- Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
- You can now create specific configs per game
- FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
- The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that´s for the next version or two.
- Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
- FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
- Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
- Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
- Simulate UMD speed better, fixing hangs in several games
- More Atrac3 fixes, fixing hangs
- Somewhat better disk full handling
- Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
- Updated to SDL2 where applicable (Linux, Mac)
- Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
- No more need for MSVCRT DLLs on Windows
Related links:
[ Sony PSP Emus ][ Sony PSP Infos ]
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_________________ Test your limits and break through!
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Juttar
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Post subject:
Posted: Feb 04, 2015 - 01:54 PM
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Retromeister
Joined: Oct 04, 2009
Posts: 1.048
Status: Offline
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Fast: V1.0 wurde veröffentlicht; V1.0.1 kommt noch diese Woche. |
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Jezze
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Post subject:
Posted: Feb 04, 2015 - 05:28 PM
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Banned Team Member
Joined: Oct 30, 2004
Posts: 5.751
Status: Offline
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Ups, danke für den Hinweis. Ja das passiert, wenn man einfach nur schnell copy&past macht. |
_________________ Test your limits and break through!
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krysmopompas
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Post subject:
Posted: Mar 02, 2015 - 08:52 PM
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Retrogott
Joined: Jun 19, 2008
Posts: 2.094
Status: Offline
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Jetzt ist 1.0.1 wirklich draußen:
February 26, 2015: PPSSPP 1.0.1 is out!
1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs are now fixed in 1.0.1.
Bugfixes like the save state scroll issue, cosmetic issues like overscroll
Some cheat code bugfixes
Adler32 and Mersenne Twister modules added (fixes some obscure games)
Fix for Jak & Daxter slowdown
Graphics hack for Phantasy Star Portable 2 for Direct3D9
Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044 |
_________________ If you can’t run at 60 fps, you’re not a good racing game.
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MasterPhW
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Post subject:
Posted: Mar 05, 2015 - 11:16 AM
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News Scout
Joined: Jul 06, 2004
Posts: 1.919
Location: W-Live
Status: Offline
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Jo, steht auch schon seit 28.2. in den News. |
_________________ Willst du mehr von, über oder mit mir lesen, besuche mich auf
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