Core Changes & Fixes
Core:
Implement individual rom setting for NICE64 "Speedup" option
auto-detect user setting for each game when rom starts(read post on our forum)
read NICE64_Readme section on "Game Special Settings / Notes"
Implement change to the use of RSP/RDP Timing option
need to explicitly set to "YES" if game need it e.g. Banjo-Tooie & Banjo-Kazooie
enhancement to the default check of RSP plugin loaded only(experimental change)
read NICE64_Readme section on "Game Special Settings / Notes"
Implement change to "Frame Buffer R/W" option checking
refactor codes check(experimental change)
Fix Fighting Force 64 missing audio and game hang when NICE64 Audio is used
originate from
1964 official source
Zilmar Audio no longer required to have game sound
Fix Dark Rift random slowdown regression - back to max VI/s
Replace Zilmar Audio with NICE64 Audio e.g. NBA Hangtime, Mario Tennis etc
Use Speedup=3X to replace use of Zelda OOT "Delay Subscreen" cheat
Use Speedup=3X to replace use of Paper Mario buggy "Delay Subscreen" cheat
Possible bugfix on directsound codes
More codes cleanup
Audio:
Plugin Changes & Fixes
MyGlide64:
NICE64 Audio:
Other Changes & Fixes
Update Nice64_Readme with new info
Use Speedup for the following games(read Nice64_Readme for more details) :
Virtual Pro Wrestling 2
WWF No Mercy
Top Gear Rally
Top Gear Overdrive
Top Gear Hyper-Bike
Tetrisphere
South Park Rally
Roadsters
Rally Challenge 2000
Mortal Kombat 4
Monster Truck Madness 64
Mickey´s Speedway USA
Glover 2
Army Men - Air Combat